Class DisposalComponent

java.lang.Object
com.csse3200.game.components.Component
com.csse3200.game.components.DisposalComponent

public class DisposalComponent extends Component
Component that safely disposes of an entity after a delay. This prevents concurrent modification exceptions when disposing during update loops.
  • Constructor Details

    • DisposalComponent

      public DisposalComponent(float delay)
      Create a disposal component with specified delay
      Parameters:
      delay - Time in seconds before disposal
  • Method Details

    • create

      public void create()
      Description copied from class: Component
      Called when the entity is created and registered. Initial logic such as calls to GetComponent should be made here, not in the constructor which is called before an entity is finished.
      Overrides:
      create in class Component
    • startDisposal

      public void startDisposal()
    • update

      public void update()
      Description copied from class: Component
      Called once per frame of the game, and should be used for most component logic. Not called if component is disabled.
      Overrides:
      update in class Component