Package com.csse3200.game.components
Class DisposalComponent
java.lang.Object
com.csse3200.game.components.Component
com.csse3200.game.components.DisposalComponent
Component that safely disposes of an entity after a delay.
This prevents concurrent modification exceptions when disposing during update loops.
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Field Summary
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Constructor Summary
ConstructorsConstructorDescriptionDisposalComponent
(float delay) Create a disposal component with specified delay -
Method Summary
Methods inherited from class com.csse3200.game.components.Component
dispose, earlyUpdate, getEntity, setEnabled, setEntity, toString, triggerEarlyUpdate, triggerUpdate
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Constructor Details
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DisposalComponent
public DisposalComponent(float delay) Create a disposal component with specified delay- Parameters:
delay
- Time in seconds before disposal
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Method Details
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create
public void create()Description copied from class:Component
Called when the entity is created and registered. Initial logic such as calls to GetComponent should be made here, not in the constructor which is called before an entity is finished. -
startDisposal
public void startDisposal() -
update
public void update()Description copied from class:Component
Called once per frame of the game, and should be used for most component logic. Not called if component is disabled.
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