Package com.csse3200.game.components
Class AutoBombDropComponent
java.lang.Object
com.csse3200.game.components.Component
com.csse3200.game.components.AutoBombDropComponent
Component that makes an entity automatically drop bombs at regular intervals.
This runs independently of the AI task system.
-
Field Summary
-
Constructor Summary
ConstructorsConstructorDescriptionAutoBombDropComponent(Entity target, float cooldown) Create an automatic bomb dropping component. -
Method Summary
Methods inherited from class com.csse3200.game.components.Component
dispose, earlyUpdate, getEntity, getPrio, setEnabled, setEntity, toString, triggerEarlyUpdate, triggerUpdate
-
Constructor Details
-
AutoBombDropComponent
Create an automatic bomb dropping component.- Parameters:
target- reference entity (usually player) for bomb targetingcooldown- time between drops in seconds
-
-
Method Details
-
create
public void create()Description copied from class:ComponentCalled when the entity is created and registered. Initial logic such as calls to GetComponent should be made here, not in the constructor which is called before an entity is finished. -
update
public void update()Description copied from class:ComponentCalled once per frame of the game, and should be used for most component logic. Not called if component is disabled.
-