Class AutoBombDropComponent

java.lang.Object
com.csse3200.game.components.Component
com.csse3200.game.components.AutoBombDropComponent

public class AutoBombDropComponent extends Component
Component that makes an entity automatically drop bombs at regular intervals. This runs independently of the AI task system.
  • Constructor Details

    • AutoBombDropComponent

      public AutoBombDropComponent(Entity target, float cooldown)
      Create an automatic bomb dropping component.
      Parameters:
      target - reference entity (usually player) for bomb targeting
      cooldown - time between drops in seconds
  • Method Details

    • create

      public void create()
      Description copied from class: Component
      Called when the entity is created and registered. Initial logic such as calls to GetComponent should be made here, not in the constructor which is called before an entity is finished.
      Overrides:
      create in class Component
    • update

      public void update()
      Description copied from class: Component
      Called once per frame of the game, and should be used for most component logic. Not called if component is disabled.
      Overrides:
      update in class Component