Package com.csse3200.game.rendering
Class SolidColorRenderComponent
java.lang.Object
com.csse3200.game.components.Component
com.csse3200.game.rendering.RenderComponent
com.csse3200.game.rendering.SolidColorRenderComponent
- All Implemented Interfaces:
com.badlogic.gdx.utils.Disposable
,Renderable
,Comparable<Renderable>
- Direct Known Subclasses:
DoorRenderComponent
Render a solid color rectangle using a 1x1 texture scaled to the entity size.
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Field Summary
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Constructor Summary
Constructors -
Method Summary
Methods inherited from class com.csse3200.game.rendering.RenderComponent
compareTo, disableComponent, enableComponent, getLayer, getZIndex, isDisabled, render
Methods inherited from class com.csse3200.game.components.Component
earlyUpdate, getEntity, getPrio, setEnabled, setEntity, toString, triggerEarlyUpdate, triggerUpdate, update
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Constructor Details
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SolidColorRenderComponent
public SolidColorRenderComponent(com.badlogic.gdx.graphics.Color color)
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Method Details
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create
public void create()Description copied from class:Component
Called when the entity is created and registered. Initial logic such as calls to GetComponent should be made here, not in the constructor which is called before an entity is finished.- Overrides:
create
in classRenderComponent
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draw
protected void draw(com.badlogic.gdx.graphics.g2d.SpriteBatch batch) Description copied from class:RenderComponent
Draw the renderable. Should be called only by the renderer, not manually.- Specified by:
draw
in classRenderComponent
- Parameters:
batch
- Batch to render to.
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dispose
public void dispose()Description copied from class:Component
Called when the component is disposed. Dispose of any internal resources here.- Specified by:
dispose
in interfacecom.badlogic.gdx.utils.Disposable
- Overrides:
dispose
in classRenderComponent
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