Package com.csse3200.game.effects
Class Effect
java.lang.Object
com.csse3200.game.effects.Effect
- Direct Known Subclasses:
AreaEffect
,HealthEffect
,RapidFireEffect
Base class for all gameplay effects that can be applied to entities.
Effects represent changes to an entity's state (e.g., health,
stats, buffs, debuffs, or area-of-effect behavior).
Subclasses must implement apply(Entity)
to define
how the effect modifies the target entity.
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Constructor Summary
Constructors -
Method Summary
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Constructor Details
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Effect
public Effect()Creates a new effect.This base constructor exists so subclasses can extend
Effect
without requiring their own explicit constructor if no initialization is needed.
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Method Details
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apply
Applies this effect to the given entity.Implementations should define what happens when the effect is applied. If the effect cannot be applied (e.g., the entity is missing required components), the method should return
false
.- Parameters:
entity
- the target entity- Returns:
true
if the effect was successfully applied,false
otherwise
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