Class BossFuryTask
java.lang.Object
com.csse3200.game.components.Component
com.csse3200.game.components.tasks.BossFuryTask
Boss's fury form
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Field Summary
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Constructor Summary
ConstructorsConstructorDescriptionBossFuryTask
(float thresholdRatio, float speedMultiplier, int damageBonus, Float newCooldown) -
Method Summary
Methods inherited from class com.csse3200.game.components.Component
dispose, earlyUpdate, getEntity, getPrio, setEnabled, setEntity, toString, triggerEarlyUpdate, triggerUpdate
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Constructor Details
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BossFuryTask
public BossFuryTask(float thresholdRatio, float speedMultiplier, int damageBonus, Float newCooldown)
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Method Details
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create
public void create()Description copied from class:Component
Called when the entity is created and registered. Initial logic such as calls to GetComponent should be made here, not in the constructor which is called before an entity is finished. -
update
public void update()Description copied from class:Component
Called once per frame of the game, and should be used for most component logic. Not called if component is disabled.
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