Class SettingsMenuDisplay

All Implemented Interfaces:
com.badlogic.gdx.utils.Disposable, Renderable, Comparable<Renderable>

public class SettingsMenuDisplay extends UIComponent
Settings menu display and logic. If you bork the settings, they can be changed manually in CSSE3200Game/settings.json under your home directory (This is C:/users/[username] on Windows).
  • Constructor Details

    • SettingsMenuDisplay

      public SettingsMenuDisplay(GdxGame game)
  • Method Details

    • create

      public void create()
      Initialises styles and builds the actors.
      Overrides:
      create in class UIComponent
    • draw

      protected void draw(com.badlogic.gdx.graphics.g2d.SpriteBatch batch)
      Description copied from class: RenderComponent
      Draw the renderable. Should be called only by the renderer, not manually.
      Specified by:
      draw in class RenderComponent
      Parameters:
      batch - Batch to render to.
    • update

      public void update()
      Ticks the stage so UI animations and input events are processed.
      Overrides:
      update in class Component
    • dispose

      public void dispose()
      Removes and clears the root table.
      Specified by:
      dispose in interface com.badlogic.gdx.utils.Disposable
      Overrides:
      dispose in class RenderComponent