Class PlayerStatsDisplay
java.lang.Object
com.csse3200.game.components.Component
com.csse3200.game.rendering.RenderComponent
com.csse3200.game.ui.UIComponent
com.csse3200.game.components.player.PlayerStatsDisplay
- All Implemented Interfaces:
com.badlogic.gdx.utils.Disposable
,Renderable
,Comparable<Renderable>
A ui component for displaying player stats, e.g. health.
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Field Summary
Fields inherited from class com.csse3200.game.ui.UIComponent
skin, stage
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Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionvoid
create()
Creates reusable ui styles and adds actors to the stage.void
dispose()
Called when the component is disposed.void
draw
(com.badlogic.gdx.graphics.g2d.SpriteBatch batch) Draw the renderable.protected void
setHealthBar
(com.badlogic.gdx.scenes.scene2d.ui.ProgressBar bar) For use in test codeprotected void
setProcessorLabel
(com.badlogic.gdx.scenes.scene2d.ui.Label label) For use in test codevoid
Updates the Player's ammo display on the UI when they shoot or reloadvoid
updateAmmoUIAfterSwitch
(int focusItem) Updates the ammo UI after the inventory slot is switchedvoid
updatePlayerHealthUI
(int health) Updates the player's health on the UI.void
updatePlayerProcessorUI
(int processor) Updates the player's processor on the UI.void
updatePlayerStaminaUI
(int current, int max) Updates the player's stamina on the UI.Methods inherited from class com.csse3200.game.ui.UIComponent
getLayer, getZIndex
Methods inherited from class com.csse3200.game.rendering.RenderComponent
compareTo, disableComponent, enableComponent, isDisabled, render
Methods inherited from class com.csse3200.game.components.Component
earlyUpdate, getEntity, getPrio, setEnabled, setEntity, toString, triggerEarlyUpdate, triggerUpdate, update
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
Methods inherited from interface java.lang.Comparable
compareTo
Methods inherited from interface com.csse3200.game.rendering.Renderable
render
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Constructor Details
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PlayerStatsDisplay
public PlayerStatsDisplay()
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Method Details
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create
public void create()Creates reusable ui styles and adds actors to the stage.- Overrides:
create
in classUIComponent
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draw
public void draw(com.badlogic.gdx.graphics.g2d.SpriteBatch batch) Description copied from class:RenderComponent
Draw the renderable. Should be called only by the renderer, not manually.- Specified by:
draw
in classRenderComponent
- Parameters:
batch
- Batch to render to.
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updatePlayerHealthUI
public void updatePlayerHealthUI(int health) Updates the player's health on the UI.- Parameters:
health
- player health
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updatePlayerStaminaUI
public void updatePlayerStaminaUI(int current, int max) Updates the player's stamina on the UI.- Parameters:
current
- the current stamina valuemax
- the max stamina
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updatePlayerProcessorUI
public void updatePlayerProcessorUI(int processor) Updates the player's processor on the UI.- Parameters:
processor
- player processor
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updateAmmoUI
public void updateAmmoUI()Updates the Player's ammo display on the UI when they shoot or reload -
updateAmmoUIAfterSwitch
public void updateAmmoUIAfterSwitch(int focusItem) Updates the ammo UI after the inventory slot is switched -
setHealthBar
protected void setHealthBar(com.badlogic.gdx.scenes.scene2d.ui.ProgressBar bar) For use in test code -
setProcessorLabel
protected void setProcessorLabel(com.badlogic.gdx.scenes.scene2d.ui.Label label) For use in test code -
dispose
public void dispose()Description copied from class:Component
Called when the component is disposed. Dispose of any internal resources here.- Specified by:
dispose
in interfacecom.badlogic.gdx.utils.Disposable
- Overrides:
dispose
in classRenderComponent
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