Class PlayerStatsDisplay

All Implemented Interfaces:
com.badlogic.gdx.utils.Disposable, Renderable, Comparable<Renderable>

public class PlayerStatsDisplay extends UIComponent
A ui component for displaying player stats, e.g. health.
  • Constructor Details

    • PlayerStatsDisplay

      public PlayerStatsDisplay()
  • Method Details

    • create

      public void create()
      Creates reusable ui styles and adds actors to the stage.
      Overrides:
      create in class UIComponent
    • draw

      public void draw(com.badlogic.gdx.graphics.g2d.SpriteBatch batch)
      Description copied from class: RenderComponent
      Draw the renderable. Should be called only by the renderer, not manually.
      Specified by:
      draw in class RenderComponent
      Parameters:
      batch - Batch to render to.
    • updatePlayerHealthUI

      public void updatePlayerHealthUI(int health)
      Updates the player's health on the UI.
      Parameters:
      health - player health
    • updatePlayerStaminaUI

      public void updatePlayerStaminaUI(int current, int max)
      Updates the player's stamina on the UI.
      Parameters:
      current - the current stamina value
      max - the max stamina
    • updatePlayerProcessorUI

      public void updatePlayerProcessorUI(int processor)
      Updates the player's processor on the UI.
      Parameters:
      processor - player processor
    • updateAmmoUI

      public void updateAmmoUI()
      Updates the Player's ammo display on the UI when they shoot or reload
    • updateAmmoUIAfterSwitch

      public void updateAmmoUIAfterSwitch(int focusItem)
      Updates the ammo UI after the inventory slot is switched
    • setHealthBar

      protected void setHealthBar(com.badlogic.gdx.scenes.scene2d.ui.ProgressBar bar)
      For use in test code
    • setProcessorLabel

      protected void setProcessorLabel(com.badlogic.gdx.scenes.scene2d.ui.Label label)
      For use in test code
    • dispose

      public void dispose()
      Description copied from class: Component
      Called when the component is disposed. Dispose of any internal resources here.
      Specified by:
      dispose in interface com.badlogic.gdx.utils.Disposable
      Overrides:
      dispose in class RenderComponent