Class EnemyProjectileDamageComponent

java.lang.Object
com.csse3200.game.components.Component
com.csse3200.game.components.enemy.EnemyProjectileDamageComponent

public class EnemyProjectileDamageComponent extends Component
Enemy projectile damage (with detailed logging): - Handles collisions from (Fixture, Fixture) / (Entity, Entity) / mixed inputs. - Only applies damage to the PLAYER layer. - Logs each decision for debugging when damage does not occur.
  • Constructor Details

    • EnemyProjectileDamageComponent

      public EnemyProjectileDamageComponent(int damage)
  • Method Details

    • create

      public void create()
      Description copied from class: Component
      Called when the entity is created and registered. Initial logic such as calls to GetComponent should be made here, not in the constructor which is called before an entity is finished.
      Overrides:
      create in class Component