Class EnemyMudProjectileComponent
java.lang.Object
com.csse3200.game.components.Component
com.csse3200.game.components.enemy.EnemyMudProjectileComponent
Enemy mud projectile: Moves in a straight line with a set lifetime,
and automatically destroys itself when the lifetime expires.
Requires: The same Entity should already contain TextureRenderComponent("images/mud.png") and TouchAttackComponent(PLAYER).
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Field Summary
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Constructor Summary
ConstructorsConstructorDescriptionEnemyMudProjectileComponent
(com.badlogic.gdx.math.Vector2 velocity, float lifeSec) -
Method Summary
Methods inherited from class com.csse3200.game.components.Component
dispose, earlyUpdate, getEntity, getPrio, setEnabled, setEntity, toString, triggerEarlyUpdate, triggerUpdate
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Constructor Details
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EnemyMudProjectileComponent
public EnemyMudProjectileComponent(com.badlogic.gdx.math.Vector2 velocity, float lifeSec)
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Method Details
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create
public void create()Description copied from class:Component
Called when the entity is created and registered. Initial logic such as calls to GetComponent should be made here, not in the constructor which is called before an entity is finished. -
update
public void update()Description copied from class:Component
Called once per frame of the game, and should be used for most component logic. Not called if component is disabled.
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