Class EnemyDeathRewardComponent
java.lang.Object
com.csse3200.game.components.Component
com.csse3200.game.components.enemy.EnemyDeathRewardComponent
Awards the player processor when the enemy dies.
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Field Summary
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Constructor Summary
ConstructorsConstructorDescriptionEnemyDeathRewardComponent
(int rewardProcessor, InventoryComponent playerInventory) -
Method Summary
Modifier and TypeMethodDescriptionvoid
create()
Called when the entity is created and registered.void
Adds processor to the player inventory if inventory is present.Methods inherited from class com.csse3200.game.components.Component
dispose, earlyUpdate, getEntity, getPrio, setEnabled, setEntity, toString, triggerEarlyUpdate, triggerUpdate, update
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Constructor Details
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EnemyDeathRewardComponent
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Method Details
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create
public void create()Description copied from class:Component
Called when the entity is created and registered. Initial logic such as calls to GetComponent should be made here, not in the constructor which is called before an entity is finished. -
rewardGuaranteedReload
public void rewardGuaranteedReload()Adds processor to the player inventory if inventory is present. Used for testing without random variable
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