Class BossStatusDisplay
java.lang.Object
com.csse3200.game.components.Component
com.csse3200.game.components.enemy.BossStatusDisplay
Boss health bar
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Field Summary
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Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionvoid
create()
Called when the entity is created and registered.void
dispose()
Called when the component is disposed.void
Handle boss death eventvoid
void
updateBossHealthUI
(int health) Update boss health UI in response to health changesMethods inherited from class com.csse3200.game.components.Component
earlyUpdate, getEntity, getPrio, setEnabled, setEntity, toString, triggerEarlyUpdate, triggerUpdate, update
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Constructor Details
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BossStatusDisplay
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Method Details
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create
public void create()Description copied from class:Component
Called when the entity is created and registered. Initial logic such as calls to GetComponent should be made here, not in the constructor which is called before an entity is finished. -
updateBossHealthUI
public void updateBossHealthUI(int health) Update boss health UI in response to health changes -
onBossDeath
public void onBossDeath()Handle boss death event -
setPhase
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dispose
public void dispose()Description copied from class:Component
Called when the component is disposed. Dispose of any internal resources here.
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