Class BossChargeSkillComponent
java.lang.Object
com.csse3200.game.components.Component
com.csse3200.game.components.enemy.BossChargeSkillComponent
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Field Summary
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Constructor Summary
ConstructorsConstructorDescriptionBossChargeSkillComponent
(Entity target, float triggerRange, float dwellTime, float prepareTime, float chargeSpeed, float chargeDuration, float cooldown, float patrolLeftX, float patrolRightX, float patrolY, float patrolSpeed) -
Method Summary
Methods inherited from class com.csse3200.game.components.Component
dispose, earlyUpdate, getEntity, getPrio, setEnabled, setEntity, toString, triggerEarlyUpdate, triggerUpdate
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Constructor Details
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BossChargeSkillComponent
public BossChargeSkillComponent(Entity target, float triggerRange, float dwellTime, float prepareTime, float chargeSpeed, float chargeDuration, float cooldown, float patrolLeftX, float patrolRightX, float patrolY, float patrolSpeed)
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Method Details
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create
public void create()Description copied from class:Component
Called when the entity is created and registered. Initial logic such as calls to GetComponent should be made here, not in the constructor which is called before an entity is finished. -
update
public void update()Description copied from class:Component
Called once per frame of the game, and should be used for most component logic. Not called if component is disabled. -
setAttack
public void setAttack(boolean attack) -
setCrash
public void setCrash(boolean crash)
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