Class BossChargeSkillComponent

java.lang.Object
com.csse3200.game.components.Component
com.csse3200.game.components.enemy.BossChargeSkillComponent

public class BossChargeSkillComponent extends Component
  • Constructor Details

    • BossChargeSkillComponent

      public BossChargeSkillComponent(Entity target, float triggerRange, float dwellTime, float prepareTime, float chargeSpeed, float chargeDuration, float cooldown, float patrolLeftX, float patrolRightX, float patrolY, float patrolSpeed)
  • Method Details

    • create

      public void create()
      Description copied from class: Component
      Called when the entity is created and registered. Initial logic such as calls to GetComponent should be made here, not in the constructor which is called before an entity is finished.
      Overrides:
      create in class Component
    • update

      public void update()
      Description copied from class: Component
      Called once per frame of the game, and should be used for most component logic. Not called if component is disabled.
      Overrides:
      update in class Component
    • setAttack

      public void setAttack(boolean attack)
    • setCrash

      public void setCrash(boolean crash)