Class IndividualCocoonComponent
java.lang.Object
com.csse3200.game.components.Component
com.csse3200.game.components.boss.IndividualCocoonComponent
Individual Cocoon Component - Handles behavior for individual cocoon entities
Cocoons are regular enemies that can be damaged and destroyed normally
When destroyed, they notify the Boss defense system via death events
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Field Summary
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Constructor Summary
Constructors -
Method Summary
Methods inherited from class com.csse3200.game.components.Component
dispose, earlyUpdate, getEntity, getPrio, setEnabled, setEntity, toString, triggerEarlyUpdate, triggerUpdate
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Constructor Details
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IndividualCocoonComponent
public IndividualCocoonComponent()
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Method Details
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create
public void create()Description copied from class:Component
Called when the entity is created and registered. Initial logic such as calls to GetComponent should be made here, not in the constructor which is called before an entity is finished. -
update
public void update()Description copied from class:Component
Called once per frame of the game, and should be used for most component logic. Not called if component is disabled. -
isDestroyed
public boolean isDestroyed()Check if cocoon has been destroyed
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