Class IndividualCocoonComponent

java.lang.Object
com.csse3200.game.components.Component
com.csse3200.game.components.boss.IndividualCocoonComponent

public class IndividualCocoonComponent extends Component
Individual Cocoon Component - Handles behavior for individual cocoon entities Cocoons are regular enemies that can be damaged and destroyed normally When destroyed, they notify the Boss defense system via death events
  • Constructor Details

    • IndividualCocoonComponent

      public IndividualCocoonComponent()
  • Method Details

    • create

      public void create()
      Description copied from class: Component
      Called when the entity is created and registered. Initial logic such as calls to GetComponent should be made here, not in the constructor which is called before an entity is finished.
      Overrides:
      create in class Component
    • update

      public void update()
      Description copied from class: Component
      Called once per frame of the game, and should be used for most component logic. Not called if component is disabled.
      Overrides:
      update in class Component
    • isDestroyed

      public boolean isDestroyed()
      Check if cocoon has been destroyed