Class Boss2HealthPhaseSwitcher
java.lang.Object
com.csse3200.game.components.Component
com.csse3200.game.components.boss.Boss2HealthPhaseSwitcher
Switch boss animation by HP ratio (3 stages: idle / phase2 / angry).
If an animation name is missing in the atlas, the switch is skipped safely.
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Field Summary
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Constructor Summary
ConstructorsConstructorDescriptionBoss2HealthPhaseSwitcher
(float phase2Threshold, float angryThreshold, String idleName, String phase2Name, String angryName) -
Method Summary
Methods inherited from class com.csse3200.game.components.Component
dispose, earlyUpdate, getEntity, getPrio, setEnabled, setEntity, toString, triggerEarlyUpdate, triggerUpdate
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Constructor Details
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Boss2HealthPhaseSwitcher
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Method Details
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create
public void create()Description copied from class:Component
Called when the entity is created and registered. Initial logic such as calls to GetComponent should be made here, not in the constructor which is called before an entity is finished. -
update
public void update()Description copied from class:Component
Called once per frame of the game, and should be used for most component logic. Not called if component is disabled.
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