Class Boss2HealthPhaseSwitcher

java.lang.Object
com.csse3200.game.components.Component
com.csse3200.game.components.boss.Boss2HealthPhaseSwitcher

public class Boss2HealthPhaseSwitcher extends Component
Switch boss animation by HP ratio (3 stages: idle / phase2 / angry). If an animation name is missing in the atlas, the switch is skipped safely.
  • Constructor Details

    • Boss2HealthPhaseSwitcher

      public Boss2HealthPhaseSwitcher(float phase2Threshold, float angryThreshold, String idleName, String phase2Name, String angryName)
  • Method Details

    • create

      public void create()
      Description copied from class: Component
      Called when the entity is created and registered. Initial logic such as calls to GetComponent should be made here, not in the constructor which is called before an entity is finished.
      Overrides:
      create in class Component
    • update

      public void update()
      Description copied from class: Component
      Called once per frame of the game, and should be used for most component logic. Not called if component is disabled.
      Overrides:
      update in class Component