Class AttackProtectionDisplay
java.lang.Object
com.csse3200.game.components.Component
com.csse3200.game.components.boss.AttackProtectionDisplay
AttackProtectionDisplay (always gray)
- listens to "updateHealth"
- each health drop: bar -= 1/6
- after 6 hits: wait 2s then restore to full
- positioned directly under BossStatusDisplay with the same width
visual only
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Field Summary
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Constructor Summary
Constructors -
Method Summary
Methods inherited from class com.csse3200.game.components.Component
earlyUpdate, getEntity, getPrio, setEnabled, setEntity, toString, triggerEarlyUpdate, triggerUpdate
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Constructor Details
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AttackProtectionDisplay
public AttackProtectionDisplay()
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Method Details
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create
public void create()Description copied from class:Component
Called when the entity is created and registered. Initial logic such as calls to GetComponent should be made here, not in the constructor which is called before an entity is finished. -
update
public void update()Description copied from class:Component
Called once per frame of the game, and should be used for most component logic. Not called if component is disabled. -
dispose
public void dispose()Description copied from class:Component
Called when the component is disposed. Dispose of any internal resources here.
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