Class AttackProtectionDisplay

java.lang.Object
com.csse3200.game.components.Component
com.csse3200.game.components.boss.AttackProtectionDisplay

public class AttackProtectionDisplay extends Component
AttackProtectionDisplay (always gray) - listens to "updateHealth" - each health drop: bar -= 1/6 - after 6 hits: wait 2s then restore to full - positioned directly under BossStatusDisplay with the same width visual only
  • Constructor Details

    • AttackProtectionDisplay

      public AttackProtectionDisplay()
  • Method Details

    • create

      public void create()
      Description copied from class: Component
      Called when the entity is created and registered. Initial logic such as calls to GetComponent should be made here, not in the constructor which is called before an entity is finished.
      Overrides:
      create in class Component
    • update

      public void update()
      Description copied from class: Component
      Called once per frame of the game, and should be used for most component logic. Not called if component is disabled.
      Overrides:
      update in class Component
    • dispose

      public void dispose()
      Description copied from class: Component
      Called when the component is disposed. Dispose of any internal resources here.
      Overrides:
      dispose in class Component