Package com.csse3200.game.components
Class DoorComponent
java.lang.Object
com.csse3200.game.components.Component
com.csse3200.game.components.DoorComponent
A simple door trigger that runs a callback when the player collides with it.
Keycard requirements are handled separately by KeycardGateComponent.
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Field Summary
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Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionvoid
create()
Called when the entity is created and registered.boolean
void
setOverrideUnlocked
(boolean enabled) Enable/disable the unlock override for this door.Methods inherited from class com.csse3200.game.components.Component
dispose, earlyUpdate, getEntity, getPrio, setEnabled, setEntity, toString, triggerEarlyUpdate, triggerUpdate, update
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Constructor Details
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DoorComponent
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Method Details
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create
public void create()Description copied from class:Component
Called when the entity is created and registered. Initial logic such as calls to GetComponent should be made here, not in the constructor which is called before an entity is finished. -
setOverrideUnlocked
public void setOverrideUnlocked(boolean enabled) Enable/disable the unlock override for this door. When enabled, other systems (e.g., KeycardGateComponent) should allow this door to open. -
isOverrideUnlocked
public boolean isOverrideUnlocked()- Returns:
- true if the unlock override is enabled for this door.
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