Class MoralDecisionDisplay

All Implemented Interfaces:
com.badlogic.gdx.utils.Disposable, Renderable, Comparable<Renderable>

public class MoralDecisionDisplay extends UIComponent
  • Constructor Details

    • MoralDecisionDisplay

      public MoralDecisionDisplay()
      Constructor for the MoralDecisionDisplay class. Initializes the display and sets its visibility to false. Retrieves the main game screen from the ServiceLocator.
  • Method Details

    • create

      public void create()
      Creates the moral decision screen.
      Overrides:
      create in class UIComponent
    • setQuestion

      public boolean setQuestion(String question)
      Sets the question to be displayed on the moral decision screen.
      Parameters:
      question - the question to display
      Returns:
      true if the question was set successfully
    • getVisible

      public boolean getVisible()
      Returns the visibility of the moral decision screen.
      Returns:
      true if the screen is visible
    • update

      public void update()
      Updates the moral decision screen.
      Overrides:
      update in class Component
    • draw

      public void draw(com.badlogic.gdx.graphics.g2d.SpriteBatch batch)
      Description copied from class: RenderComponent
      Draw the renderable. Should be called only by the renderer, not manually.
      Specified by:
      draw in class RenderComponent
      Parameters:
      batch - Batch to render to.
    • setStage

      public void setStage(com.badlogic.gdx.scenes.scene2d.Stage stage)