Class ExtortionUpgrade
java.lang.Object
com.csse3200.game.components.Component
com.csse3200.game.rendering.RenderComponent
com.csse3200.game.ui.UIComponent
com.csse3200.game.components.upgrades.ExtortionUpgrade
- All Implemented Interfaces:
com.badlogic.gdx.utils.Disposable,Upgrade,Renderable,Comparable<Renderable>
Manages the Extortion Upgrade component, allowing players to receive extra
gold per customer
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Field Summary
FieldsModifier and TypeFieldDescriptioncom.badlogic.gdx.scenes.scene2d.ui.Tablecom.badlogic.gdx.scenes.scene2d.ui.ProgressBarcom.badlogic.gdx.scenes.scene2d.ui.LabelFields inherited from class com.csse3200.game.ui.UIComponent
skin, stage -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionvoidactivate()Activates the extortion upgradevoidcreate()Called when the entity is created and registered.voidDeactivates the extortion upgradevoiddispose()Called when the component is disposed.protected voiddraw(com.badlogic.gdx.graphics.g2d.SpriteBatch batch) Draw the renderable.floatbooleanlongbooleanisActive()booleanvoidsetStage(com.badlogic.gdx.scenes.scene2d.Stage mock) voidupdate()checks to see if the duration of ugprade has ended and consequently deactivatesMethods inherited from class com.csse3200.game.ui.UIComponent
getLayer, getZIndexMethods inherited from class com.csse3200.game.rendering.RenderComponent
compareTo, renderMethods inherited from class com.csse3200.game.components.Component
earlyUpdate, getEntity, setEnabled, setEntity, toString, triggerEarlyUpdate, triggerUpdateMethods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, waitMethods inherited from interface java.lang.Comparable
compareToMethods inherited from interface com.csse3200.game.rendering.Renderable
render
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Field Details
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layout
public com.badlogic.gdx.scenes.scene2d.ui.Table layout -
text
public com.badlogic.gdx.scenes.scene2d.ui.Label text -
meter
public com.badlogic.gdx.scenes.scene2d.ui.ProgressBar meter
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Constructor Details
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ExtortionUpgrade
public ExtortionUpgrade() -
ExtortionUpgrade
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Method Details
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create
public void create()Description copied from class:ComponentCalled when the entity is created and registered. Initial logic such as calls to GetComponent should be made here, not in the constructor which is called before an entity is finished.- Overrides:
createin classUIComponent
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activate
public void activate()Activates the extortion upgrade -
deactivate
public void deactivate()Deactivates the extortion upgrade- Specified by:
deactivatein interfaceUpgrade
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update
public void update()checks to see if the duration of ugprade has ended and consequently deactivates -
dispose
public void dispose()Description copied from class:ComponentCalled when the component is disposed. Dispose of any internal resources here.- Specified by:
disposein interfacecom.badlogic.gdx.utils.Disposable- Overrides:
disposein classRenderComponent
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draw
protected void draw(com.badlogic.gdx.graphics.g2d.SpriteBatch batch) Description copied from class:RenderComponentDraw the renderable. Should be called only by the renderer, not manually.- Specified by:
drawin classRenderComponent- Parameters:
batch- Batch to render to.
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setStage
public void setStage(com.badlogic.gdx.scenes.scene2d.Stage mock) - Specified by:
setStagein interfaceRenderable
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isActive
public boolean isActive() -
isVisible
public boolean isVisible() -
getUpgradeDuration
public long getUpgradeDuration() -
getActivateTimeRemaining
public float getActivateTimeRemaining() -
getPlaySound
public boolean getPlaySound()
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