Class ExtortionUpgrade
java.lang.Object
com.csse3200.game.components.Component
com.csse3200.game.rendering.RenderComponent
com.csse3200.game.ui.UIComponent
com.csse3200.game.components.upgrades.ExtortionUpgrade
- All Implemented Interfaces:
com.badlogic.gdx.utils.Disposable
,Upgrade
,Renderable
,Comparable<Renderable>
Manages the Extortion Upgrade component, allowing players to receive extra
gold per customer
-
Field Summary
FieldsModifier and TypeFieldDescriptioncom.badlogic.gdx.scenes.scene2d.ui.Table
com.badlogic.gdx.scenes.scene2d.ui.ProgressBar
com.badlogic.gdx.scenes.scene2d.ui.Label
Fields inherited from class com.csse3200.game.ui.UIComponent
skin, stage
-
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionvoid
activate()
Activates the extortion upgradevoid
create()
Called when the entity is created and registered.void
Deactivates the extortion upgradevoid
dispose()
Called when the component is disposed.protected void
draw
(com.badlogic.gdx.graphics.g2d.SpriteBatch batch) Draw the renderable.float
boolean
long
boolean
isActive()
boolean
void
setStage
(com.badlogic.gdx.scenes.scene2d.Stage mock) void
update()
checks to see if the duration of ugprade has ended and consequently deactivatesMethods inherited from class com.csse3200.game.ui.UIComponent
getLayer, getZIndex
Methods inherited from class com.csse3200.game.rendering.RenderComponent
compareTo, render
Methods inherited from class com.csse3200.game.components.Component
earlyUpdate, getEntity, setEnabled, setEntity, toString, triggerEarlyUpdate, triggerUpdate
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
Methods inherited from interface java.lang.Comparable
compareTo
Methods inherited from interface com.csse3200.game.rendering.Renderable
render
-
Field Details
-
layout
public com.badlogic.gdx.scenes.scene2d.ui.Table layout -
text
public com.badlogic.gdx.scenes.scene2d.ui.Label text -
meter
public com.badlogic.gdx.scenes.scene2d.ui.ProgressBar meter
-
-
Constructor Details
-
ExtortionUpgrade
public ExtortionUpgrade() -
ExtortionUpgrade
-
-
Method Details
-
create
public void create()Description copied from class:Component
Called when the entity is created and registered. Initial logic such as calls to GetComponent should be made here, not in the constructor which is called before an entity is finished.- Overrides:
create
in classUIComponent
-
activate
public void activate()Activates the extortion upgrade -
deactivate
public void deactivate()Deactivates the extortion upgrade- Specified by:
deactivate
in interfaceUpgrade
-
update
public void update()checks to see if the duration of ugprade has ended and consequently deactivates -
dispose
public void dispose()Description copied from class:Component
Called when the component is disposed. Dispose of any internal resources here.- Specified by:
dispose
in interfacecom.badlogic.gdx.utils.Disposable
- Overrides:
dispose
in classRenderComponent
-
draw
protected void draw(com.badlogic.gdx.graphics.g2d.SpriteBatch batch) Description copied from class:RenderComponent
Draw the renderable. Should be called only by the renderer, not manually.- Specified by:
draw
in classRenderComponent
- Parameters:
batch
- Batch to render to.
-
setStage
public void setStage(com.badlogic.gdx.scenes.scene2d.Stage mock) - Specified by:
setStage
in interfaceRenderable
-
isActive
public boolean isActive() -
isVisible
public boolean isVisible() -
getUpgradeDuration
public long getUpgradeDuration() -
getActivateTimeRemaining
public float getActivateTimeRemaining() -
getPlaySound
public boolean getPlaySound()
-