Class TutorialScreenDisplay
java.lang.Object
com.csse3200.game.components.Component
com.csse3200.game.rendering.RenderComponent
com.csse3200.game.ui.UIComponent
com.csse3200.game.components.tutorial.TutorialScreenDisplay
- All Implemented Interfaces:
com.badlogic.gdx.utils.Disposable,Renderable,Comparable<Renderable>
Displays tutorial-related UI components and manages tutorial flow using textDisplay.
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Field Summary
Fields inherited from class com.csse3200.game.ui.UIComponent
skin, stage -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionvoidProceeds to the next tutorial step using a switch-case.voidcreate()Called when the entity is created and registered.voiddispose()Called when the component is disposed.voiddraw(com.badlogic.gdx.graphics.g2d.SpriteBatch batch) Draw the renderable.voidsetStage(com.badlogic.gdx.scenes.scene2d.Stage stage) voidDisplays the chopping tutorial.voidDisplays the combining tutorial.voidDisplays the ordering tutorial.voidDisplays the Rage Mode tutorial.voidDisplays the rotation tutorial.voidupdate()Called once per frame of the game, and should be used for most component logic.Methods inherited from class com.csse3200.game.ui.UIComponent
getLayer, getZIndexMethods inherited from class com.csse3200.game.rendering.RenderComponent
compareTo, renderMethods inherited from class com.csse3200.game.components.Component
earlyUpdate, getEntity, setEnabled, setEntity, toString, triggerEarlyUpdate, triggerUpdateMethods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, waitMethods inherited from interface java.lang.Comparable
compareToMethods inherited from interface com.csse3200.game.rendering.Renderable
render
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Constructor Details
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TutorialScreenDisplay
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Method Details
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create
public void create()Description copied from class:ComponentCalled when the entity is created and registered. Initial logic such as calls to GetComponent should be made here, not in the constructor which is called before an entity is finished.- Overrides:
createin classUIComponent
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advanceTutorialStep
public void advanceTutorialStep()Proceeds to the next tutorial step using a switch-case. -
showOrderingTutorial
public void showOrderingTutorial()Displays the ordering tutorial. The player needs to use [ and ] to switch dockets. -
showRageModeTutorial
public void showRageModeTutorial()Displays the Rage Mode tutorial. The player needs to press R to activate Rage Mode. -
showChoppingTutorial
public void showChoppingTutorial()Displays the chopping tutorial. The player needs to press Q to chop an item. -
showRotationTutorial
public void showRotationTutorial()Displays the rotation tutorial. The player needs to pick up 2 or more items and press K to rotate. -
showCombiningTutorial
public void showCombiningTutorial()Displays the combining tutorial. The player needs to pick up 2 or more items and press J to combine them into a meal. -
update
public void update()Description copied from class:ComponentCalled once per frame of the game, and should be used for most component logic. Not called if component is disabled. -
dispose
public void dispose()Description copied from class:ComponentCalled when the component is disposed. Dispose of any internal resources here.- Specified by:
disposein interfacecom.badlogic.gdx.utils.Disposable- Overrides:
disposein classRenderComponent
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draw
public void draw(com.badlogic.gdx.graphics.g2d.SpriteBatch batch) Description copied from class:RenderComponentDraw the renderable. Should be called only by the renderer, not manually.- Specified by:
drawin classRenderComponent- Parameters:
batch- Batch to render to.
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setStage
public void setStage(com.badlogic.gdx.scenes.scene2d.Stage stage)
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