Class TutorialScreenDisplay

All Implemented Interfaces:
com.badlogic.gdx.utils.Disposable, Renderable, Comparable<Renderable>

public class TutorialScreenDisplay extends UIComponent
Displays tutorial-related UI components and manages tutorial flow using textDisplay.
  • Constructor Details

    • TutorialScreenDisplay

      public TutorialScreenDisplay(GdxGame game)
  • Method Details

    • create

      public void create()
      Description copied from class: Component
      Called when the entity is created and registered. Initial logic such as calls to GetComponent should be made here, not in the constructor which is called before an entity is finished.
      Overrides:
      create in class UIComponent
    • advanceTutorialStep

      public void advanceTutorialStep()
      Proceeds to the next tutorial step using a switch-case.
    • showOrderingTutorial

      public void showOrderingTutorial()
      Displays the ordering tutorial. The player needs to use [ and ] to switch dockets.
    • showRageModeTutorial

      public void showRageModeTutorial()
      Displays the Rage Mode tutorial. The player needs to press R to activate Rage Mode.
    • showChoppingTutorial

      public void showChoppingTutorial()
      Displays the chopping tutorial. The player needs to press Q to chop an item.
    • showRotationTutorial

      public void showRotationTutorial()
      Displays the rotation tutorial. The player needs to pick up 2 or more items and press K to rotate.
    • showCombiningTutorial

      public void showCombiningTutorial()
      Displays the combining tutorial. The player needs to pick up 2 or more items and press J to combine them into a meal.
    • update

      public void update()
      Description copied from class: Component
      Called once per frame of the game, and should be used for most component logic. Not called if component is disabled.
      Overrides:
      update in class Component
    • dispose

      public void dispose()
      Description copied from class: Component
      Called when the component is disposed. Dispose of any internal resources here.
      Specified by:
      dispose in interface com.badlogic.gdx.utils.Disposable
      Overrides:
      dispose in class RenderComponent
    • draw

      public void draw(com.badlogic.gdx.graphics.g2d.SpriteBatch batch)
      Description copied from class: RenderComponent
      Draw the renderable. Should be called only by the renderer, not manually.
      Specified by:
      draw in class RenderComponent
      Parameters:
      batch - Batch to render to.
    • setStage

      public void setStage(com.badlogic.gdx.scenes.scene2d.Stage stage)