Class StationProgressDisplay

All Implemented Interfaces:
com.badlogic.gdx.utils.Disposable, Renderable, Comparable<Renderable>

public class StationProgressDisplay extends RenderComponent
A component used for a station entity that displays a progress bar indicating the chop/cook percentage of the item held in the station. The progress bar will only display if there is an item currently placed in the station inventory, and if the item has a ChopIngredientComponent or a CookIngredientComponent (and the completion percent is less than 100%). To use: add this component to an entity that has a StationItemHandlerComponent. This component will NOT work if the entity it is added to does not have a StationItemHandlerComponent.
  • Constructor Details

    • StationProgressDisplay

      public StationProgressDisplay()
  • Method Details

    • create

      public void create()
      Description copied from class: Component
      Called when the entity is created and registered. Initial logic such as calls to GetComponent should be made here, not in the constructor which is called before an entity is finished.
      Overrides:
      create in class RenderComponent
    • update

      public void update()
      Description copied from class: Component
      Called once per frame of the game, and should be used for most component logic. Not called if component is disabled.
      Overrides:
      update in class Component
    • draw

      public void draw(com.badlogic.gdx.graphics.g2d.SpriteBatch batch)
      Description copied from class: RenderComponent
      Draw the renderable. Should be called only by the renderer, not manually.
      Specified by:
      draw in class RenderComponent
      Parameters:
      batch - Batch to render to.
    • dispose

      public void dispose()
      Description copied from class: Component
      Called when the component is disposed. Dispose of any internal resources here.
      Specified by:
      dispose in interface com.badlogic.gdx.utils.Disposable
      Overrides:
      dispose in class RenderComponent
    • getLayer

      public int getLayer()
      Description copied from interface: Renderable
      Layer to be rendered in. Higher layers will be rendered on top of lower layers.
      Specified by:
      getLayer in interface Renderable
      Overrides:
      getLayer in class RenderComponent
      Returns:
      layer
    • setStage

      public void setStage(com.badlogic.gdx.scenes.scene2d.Stage mock)