Class StationHoverComponent
java.lang.Object
com.csse3200.game.components.Component
com.csse3200.game.rendering.RenderComponent
com.csse3200.game.components.station.StationHoverComponent
- All Implemented Interfaces:
com.badlogic.gdx.utils.Disposable,Renderable,Comparable<Renderable>
- Direct Known Subclasses:
BasketHoverComponent,BinHoverComponent,ChoppingBoardHoverComponent,CookingHoverComponent,MixingBenchHoverComponent,SubmitHoverComponent
An abstract component that displays the items in an a station's
InventoryComponent as images hovering above the entity. This is
different to the InventoryDisplay UI component, which displays items
in slots that overlay the gameplay screen.
To use: add this component to an entity that has an
InventoryComponent. This component will NOT work if the entity
it is added to does not have a InventoryComponent.
This component is also used to display key tooltips indicating
available interactions the player can make with the station.
Concrete classes should be made for each station type, extending this
class and implement the drawToolTips() method to match the relevant
key tooltips for the station.
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Field Summary
FieldsModifier and TypeFieldDescriptionprotected com.badlogic.gdx.graphics.Textureprotected com.badlogic.gdx.graphics.Textureprotected com.badlogic.gdx.graphics.Textureprotected ItemComponentprotected com.badlogic.gdx.graphics.Textureprotected booleanprotected com.badlogic.gdx.graphics.Textureprotected InventoryComponentprotected static final floatprotected final floatprotected com.badlogic.gdx.graphics.Textureprotected com.badlogic.gdx.math.Vector2protected com.badlogic.gdx.graphics.Textureprotected com.badlogic.gdx.math.Vector2protected booleanprotected com.badlogic.gdx.graphics.Textureprotected com.badlogic.gdx.graphics.Texture -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionvoidcreate()Called when the entity is created and registered.voiddispose()Called when the component is disposed.voiddraw(com.badlogic.gdx.graphics.g2d.SpriteBatch batch) Draw the renderable.abstract voiddrawToolTips(com.badlogic.gdx.graphics.g2d.SpriteBatch batch) Draws the required key tooltips for the current interactions that can be done on this station.intgetLayer()Layer to be rendered in.voidsetStage(com.badlogic.gdx.scenes.scene2d.Stage mock) voidUpdates the inventory display of this StationHoverComponentMethods inherited from class com.csse3200.game.rendering.RenderComponent
compareTo, getZIndex, renderMethods inherited from class com.csse3200.game.components.Component
earlyUpdate, getEntity, setEnabled, setEntity, toString, triggerEarlyUpdate, triggerUpdate, update
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Field Details
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showKeys
protected boolean showKeys -
inventory
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currentItem
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hasItem
protected boolean hasItem -
interactKeyImage
protected com.badlogic.gdx.graphics.Texture interactKeyImage -
combineKeyImage
protected com.badlogic.gdx.graphics.Texture combineKeyImage -
rotateKeyImage
protected com.badlogic.gdx.graphics.Texture rotateKeyImage -
chopKeyImage
protected com.badlogic.gdx.graphics.Texture chopKeyImage -
placeKeyImage
protected com.badlogic.gdx.graphics.Texture placeKeyImage -
takeKeyImage
protected com.badlogic.gdx.graphics.Texture takeKeyImage -
submitKeyImage
protected com.badlogic.gdx.graphics.Texture submitKeyImage -
disposeKeyImage
protected com.badlogic.gdx.graphics.Texture disposeKeyImage -
cookKeyImage
protected com.badlogic.gdx.graphics.Texture cookKeyImage -
position
protected com.badlogic.gdx.math.Vector2 position -
scale
protected com.badlogic.gdx.math.Vector2 scale -
KEY_WIDTH
protected final float KEY_WIDTH- See Also:
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KEY_HEIGHT
protected static final float KEY_HEIGHT- See Also:
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Constructor Details
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StationHoverComponent
public StationHoverComponent()
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Method Details
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create
public void create()Description copied from class:ComponentCalled when the entity is created and registered. Initial logic such as calls to GetComponent should be made here, not in the constructor which is called before an entity is finished.- Overrides:
createin classRenderComponent
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updateDisplay
public void updateDisplay()Updates the inventory display of this StationHoverComponent -
drawToolTips
public abstract void drawToolTips(com.badlogic.gdx.graphics.g2d.SpriteBatch batch) Draws the required key tooltips for the current interactions that can be done on this station. Implement in subclass based on station type- Parameters:
batch- The SpriteBatch used for drawing
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draw
public void draw(com.badlogic.gdx.graphics.g2d.SpriteBatch batch) Description copied from class:RenderComponentDraw the renderable. Should be called only by the renderer, not manually.- Specified by:
drawin classRenderComponent- Parameters:
batch- Batch to render to.
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dispose
public void dispose()Description copied from class:ComponentCalled when the component is disposed. Dispose of any internal resources here.- Specified by:
disposein interfacecom.badlogic.gdx.utils.Disposable- Overrides:
disposein classRenderComponent
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getLayer
public int getLayer()Description copied from interface:RenderableLayer to be rendered in. Higher layers will be rendered on top of lower layers.- Specified by:
getLayerin interfaceRenderable- Overrides:
getLayerin classRenderComponent- Returns:
- layer
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setStage
public void setStage(com.badlogic.gdx.scenes.scene2d.Stage mock)
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