Class InventoryDisplayHoverComponent

java.lang.Object
com.csse3200.game.components.Component
com.csse3200.game.rendering.RenderComponent
com.csse3200.game.components.player.InventoryDisplayHoverComponent
All Implemented Interfaces:
com.badlogic.gdx.utils.Disposable, Renderable, Comparable<Renderable>

public class InventoryDisplayHoverComponent extends RenderComponent
A component that display's the items in an entity's InventoryComponent as images hovering above the entity. This is different to the InventoryDisplay UI component, which displays items in slots that overlay the gameplay screen. To use: add this component to an entity that has an InventoryComponent. This component will NOT work if the entity it is added to does not have a InventoryComponent. The main use for this component is to show the inventories of the stations to the player.
  • Constructor Details

    • InventoryDisplayHoverComponent

      public InventoryDisplayHoverComponent()
  • Method Details

    • create

      public void create()
      Description copied from class: Component
      Called when the entity is created and registered. Initial logic such as calls to GetComponent should be made here, not in the constructor which is called before an entity is finished.
      Overrides:
      create in class RenderComponent
    • updateDisplay

      public void updateDisplay()
    • draw

      public void draw(com.badlogic.gdx.graphics.g2d.SpriteBatch batch)
      Description copied from class: RenderComponent
      Draw the renderable. Should be called only by the renderer, not manually.
      Specified by:
      draw in class RenderComponent
      Parameters:
      batch - Batch to render to.
    • dispose

      public void dispose()
      Description copied from class: Component
      Called when the component is disposed. Dispose of any internal resources here.
      Specified by:
      dispose in interface com.badlogic.gdx.utils.Disposable
      Overrides:
      dispose in class RenderComponent
    • getLayer

      public int getLayer()
      Description copied from interface: Renderable
      Layer to be rendered in. Higher layers will be rendered on top of lower layers.
      Specified by:
      getLayer in interface Renderable
      Overrides:
      getLayer in class RenderComponent
      Returns:
      layer
    • setStage

      public void setStage(com.badlogic.gdx.scenes.scene2d.Stage mock)