Class InventoryDisplay

All Implemented Interfaces:
com.badlogic.gdx.utils.Disposable, Renderable, Comparable<Renderable>

public class InventoryDisplay extends UIComponent
A UI component used to display slots of an InventoryComponent and the items they hold. To use: add this component to an entity that has a InventoryComponent. This component will not work if the entity it is added to does not have a InventoryComponent.
  • Constructor Details

    • InventoryDisplay

      public InventoryDisplay()
      Creates an InventoryDisplay with a default background slot image and slot size. Requires that the entity this component is being added to also have an InventoryComponent.
    • InventoryDisplay

      public InventoryDisplay(int slotSize)
      Creates an InventoryDisplay that displays slots with the size provided.
      Parameters:
      slotSize - how large the slots will be displayed.
      Throws:
      IllegalArgumentException - if slotSize is less than 1 Requires that the entity this component is being added to also have an InventoryComponent.
  • Method Details

    • getSlotSize

      public int getSlotSize()
    • create

      public void create()
      Description copied from class: Component
      Called when the entity is created and registered. Initial logic such as calls to GetComponent should be made here, not in the constructor which is called before an entity is finished.
      Overrides:
      create in class UIComponent
    • update

      public void update()
      Updates this InventoryDisplay to reflect the current state of the InventoryComponent of this component's parent entity.
      Overrides:
      update in class Component
    • draw

      public void draw(com.badlogic.gdx.graphics.g2d.SpriteBatch batch)
      Description copied from class: RenderComponent
      Draw the renderable. Should be called only by the renderer, not manually.
      Specified by:
      draw in class RenderComponent
      Parameters:
      batch - Batch to render to.
    • dispose

      public void dispose()
      Description copied from class: Component
      Called when the component is disposed. Dispose of any internal resources here.
      Specified by:
      dispose in interface com.badlogic.gdx.utils.Disposable
      Overrides:
      dispose in class RenderComponent
    • setStage

      public void setStage(com.badlogic.gdx.scenes.scene2d.Stage mock)