Class MainMenuBackground
java.lang.Object
com.csse3200.game.components.Component
com.csse3200.game.rendering.RenderComponent
com.csse3200.game.ui.UIComponent
com.csse3200.game.components.mainmenu.MainMenuBackground
- All Implemented Interfaces:
com.badlogic.gdx.utils.Disposable,Renderable,Comparable<Renderable>
Background for the main menu.
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Field Summary
Fields inherited from class com.csse3200.game.ui.UIComponent
skin, stage -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionvoidcreate()Called when the entity is created and registered.protected voiddraw(com.badlogic.gdx.graphics.g2d.SpriteBatch batch) Draw the background image.getImage()voidvoidsetStage(com.badlogic.gdx.scenes.scene2d.Stage mock) voidsetTable(com.badlogic.gdx.scenes.scene2d.ui.Table table) voidSet up the background image for the main menu.Methods inherited from class com.csse3200.game.ui.UIComponent
getLayer, getZIndexMethods inherited from class com.csse3200.game.rendering.RenderComponent
compareTo, dispose, renderMethods inherited from class com.csse3200.game.components.Component
earlyUpdate, getEntity, setEnabled, setEntity, toString, triggerEarlyUpdate, triggerUpdate, updateMethods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, waitMethods inherited from interface java.lang.Comparable
compareToMethods inherited from interface com.csse3200.game.rendering.Renderable
render
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Constructor Details
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MainMenuBackground
public MainMenuBackground()
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Method Details
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create
public void create()Description copied from class:ComponentCalled when the entity is created and registered. Initial logic such as calls to GetComponent should be made here, not in the constructor which is called before an entity is finished.- Overrides:
createin classUIComponent
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setupBackground
public void setupBackground()Set up the background image for the main menu. -
draw
protected void draw(com.badlogic.gdx.graphics.g2d.SpriteBatch batch) Draw the background image.- Specified by:
drawin classRenderComponent- Parameters:
batch- SpriteBatch to draw the image
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setStage
public void setStage(com.badlogic.gdx.scenes.scene2d.Stage mock) -
setTable
public void setTable(com.badlogic.gdx.scenes.scene2d.ui.Table table) -
setImage
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getImage
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