Class GameBackgroundDisplay
java.lang.Object
com.csse3200.game.components.Component
com.csse3200.game.rendering.RenderComponent
com.csse3200.game.ui.UIComponent
com.csse3200.game.components.maingame.GameBackgroundDisplay
- All Implemented Interfaces:
com.badlogic.gdx.utils.Disposable,Renderable,Comparable<Renderable>
Displays the background for the main game area.
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Field Summary
FieldsModifier and TypeFieldDescriptionprotected static final String[]protected Stringprotected intprotected floatprotected longFields inherited from class com.csse3200.game.ui.UIComponent
skin, stage -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionvoidcreate()Called when the entity is created and registered.protected voiddraw(com.badlogic.gdx.graphics.g2d.SpriteBatch batch) Draw the renderable.com.badlogic.gdx.scenes.scene2d.ui.TablegetTable()voidsets the background with the image currently stored in currentImage member variablevoidsetStage(com.badlogic.gdx.scenes.scene2d.Stage mock) voidsetTable(com.badlogic.gdx.scenes.scene2d.ui.Table table) voidupdate()Updates the background image to the next frame in the cycleMethods inherited from class com.csse3200.game.ui.UIComponent
getLayer, getZIndexMethods inherited from class com.csse3200.game.rendering.RenderComponent
compareTo, dispose, renderMethods inherited from class com.csse3200.game.components.Component
earlyUpdate, getEntity, setEnabled, setEntity, toString, triggerEarlyUpdate, triggerUpdateMethods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, waitMethods inherited from interface java.lang.Comparable
compareToMethods inherited from interface com.csse3200.game.rendering.Renderable
render
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Field Details
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timePerFrame
protected float timePerFrame -
timeSinceLastUpdate
protected long timeSinceLastUpdate -
currentImage
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currentImageIndex
protected int currentImageIndex -
BACKGROUND_TEXTURES
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Constructor Details
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GameBackgroundDisplay
public GameBackgroundDisplay()
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Method Details
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getCurrentImage
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getTable
public com.badlogic.gdx.scenes.scene2d.ui.Table getTable() -
setTable
public void setTable(com.badlogic.gdx.scenes.scene2d.ui.Table table) -
create
public void create()Description copied from class:ComponentCalled when the entity is created and registered. Initial logic such as calls to GetComponent should be made here, not in the constructor which is called before an entity is finished.- Overrides:
createin classUIComponent
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setBackground
public void setBackground()sets the background with the image currently stored in currentImage member variable -
draw
protected void draw(com.badlogic.gdx.graphics.g2d.SpriteBatch batch) Description copied from class:RenderComponentDraw the renderable. Should be called only by the renderer, not manually.- Specified by:
drawin classRenderComponent- Parameters:
batch- Batch to render to.
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setStage
public void setStage(com.badlogic.gdx.scenes.scene2d.Stage mock) -
update
public void update()Updates the background image to the next frame in the cycle
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