Class GameBackgroundDisplay
java.lang.Object
com.csse3200.game.components.Component
com.csse3200.game.rendering.RenderComponent
com.csse3200.game.ui.UIComponent
com.csse3200.game.components.maingame.GameBackgroundDisplay
- All Implemented Interfaces:
com.badlogic.gdx.utils.Disposable
,Renderable
,Comparable<Renderable>
Displays the background for the main game area.
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Field Summary
FieldsModifier and TypeFieldDescriptionprotected static final String[]
protected String
protected int
protected float
protected long
Fields inherited from class com.csse3200.game.ui.UIComponent
skin, stage
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Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionvoid
create()
Called when the entity is created and registered.protected void
draw
(com.badlogic.gdx.graphics.g2d.SpriteBatch batch) Draw the renderable.com.badlogic.gdx.scenes.scene2d.ui.Table
getTable()
void
sets the background with the image currently stored in currentImage member variablevoid
setStage
(com.badlogic.gdx.scenes.scene2d.Stage mock) void
setTable
(com.badlogic.gdx.scenes.scene2d.ui.Table table) void
update()
Updates the background image to the next frame in the cycleMethods inherited from class com.csse3200.game.ui.UIComponent
getLayer, getZIndex
Methods inherited from class com.csse3200.game.rendering.RenderComponent
compareTo, dispose, render
Methods inherited from class com.csse3200.game.components.Component
earlyUpdate, getEntity, setEnabled, setEntity, toString, triggerEarlyUpdate, triggerUpdate
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
Methods inherited from interface java.lang.Comparable
compareTo
Methods inherited from interface com.csse3200.game.rendering.Renderable
render
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Field Details
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timePerFrame
protected float timePerFrame -
timeSinceLastUpdate
protected long timeSinceLastUpdate -
currentImage
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currentImageIndex
protected int currentImageIndex -
BACKGROUND_TEXTURES
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Constructor Details
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GameBackgroundDisplay
public GameBackgroundDisplay()
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Method Details
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getCurrentImage
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getTable
public com.badlogic.gdx.scenes.scene2d.ui.Table getTable() -
setTable
public void setTable(com.badlogic.gdx.scenes.scene2d.ui.Table table) -
create
public void create()Description copied from class:Component
Called when the entity is created and registered. Initial logic such as calls to GetComponent should be made here, not in the constructor which is called before an entity is finished.- Overrides:
create
in classUIComponent
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setBackground
public void setBackground()sets the background with the image currently stored in currentImage member variable -
draw
protected void draw(com.badlogic.gdx.graphics.g2d.SpriteBatch batch) Description copied from class:RenderComponent
Draw the renderable. Should be called only by the renderer, not manually.- Specified by:
draw
in classRenderComponent
- Parameters:
batch
- Batch to render to.
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setStage
public void setStage(com.badlogic.gdx.scenes.scene2d.Stage mock) -
update
public void update()Updates the background image to the next frame in the cycle
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