Class Day3Cutscene
java.lang.Object
com.csse3200.game.components.Component
com.csse3200.game.components.cutscenes.Cutscene
com.csse3200.game.components.cutscenes.Day3Cutscene
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Field Summary
Fields inherited from class com.csse3200.game.components.cutscenes.Cutscene
animatedScenes, animations, animName, currentAnimatedScene, currentScene, currentSceneIndex, currentText, cutsceneText, entities, gameTime, images, isAnimatedScenes, scenes, textIndex, textures, timeStart -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionvoidAbstract method to create entities for the cutscene.protected voidAbstract method to load the assets required for the cutscene.protected voidAbstract method to set up scenes for the cutscene.Methods inherited from class com.csse3200.game.components.cutscenes.Cutscene
create, createEntitiesForScene, createEntitiesForScene, dispose, disposeEntities, getAnimations, getCurrentSceneIndex, getImages, getScenes, getTextures, getTimeStart, isAtEnd, isCompleted, loadAssetsForScene, loadAssetsForScene, loadScene, nextCutscene, nextCutsceneMoral, setAnimations, setCurrentScene, setImages, setScenes, setTextForScene, setTextForSceneMoral, setTextures, setTimeStart, start, unloadAssets, updateMethods inherited from class com.csse3200.game.components.Component
earlyUpdate, getEntity, setEnabled, setEntity, toString, triggerEarlyUpdate, triggerUpdate
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Constructor Details
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Day3Cutscene
public Day3Cutscene()
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Method Details
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setupScenes
protected void setupScenes()Description copied from class:CutsceneAbstract method to set up scenes for the cutscene. This should be implemented by subclasses.- Specified by:
setupScenesin classCutscene
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loadAssets
protected void loadAssets()Description copied from class:CutsceneAbstract method to load the assets required for the cutscene. This should be implemented by subclasses.- Specified by:
loadAssetsin classCutscene
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createEntities
public void createEntities()Description copied from class:CutsceneAbstract method to create entities for the cutscene. This should be implemented by subclasses.- Specified by:
createEntitiesin classCutscene
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