Package com.csse3200.game.components
Class SensorComponent
java.lang.Object
com.csse3200.game.components.Component
com.csse3200.game.components.SensorComponent
Finds the closest interactable object inside a range of the player's position.
This component is used everytime the player moves to update the nearby
interactable entities.
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Field Summary
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Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionvoid
create()
Called when the entity is created and registered.Updates the closest interactable object to the player.Methods inherited from class com.csse3200.game.components.Component
dispose, earlyUpdate, getEntity, setEnabled, setEntity, toString, triggerEarlyUpdate, triggerUpdate, update
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Constructor Details
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SensorComponent
public SensorComponent()
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Method Details
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create
public void create()Description copied from class:Component
Called when the entity is created and registered. Initial logic such as calls to GetComponent should be made here, not in the constructor which is called before an entity is finished. -
getClosestInteractable
Updates the closest interactable object to the player.- Returns:
- the closest interactable object to the player.
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