Class HoverBoxComponent
java.lang.Object
com.csse3200.game.components.Component
com.csse3200.game.rendering.RenderComponent
com.csse3200.game.components.ScoreSystem.HoverBoxComponent
- All Implemented Interfaces:
com.badlogic.gdx.utils.Disposable,Renderable,Comparable<Renderable>
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Field Summary
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Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionvoidcreate()Called when the entity is created and registered.voiddispose()Called when the component is disposed.voiddraw(com.badlogic.gdx.graphics.g2d.SpriteBatch batch) Draw the renderable.intgetLayer()Layer to be rendered in.voidsetStage(com.badlogic.gdx.scenes.scene2d.Stage mock) voidsetTexture(com.badlogic.gdx.graphics.Texture newTexture) voidupdate()Called once per frame of the game, and should be used for most component logic.Methods inherited from class com.csse3200.game.rendering.RenderComponent
compareTo, getZIndex, renderMethods inherited from class com.csse3200.game.components.Component
earlyUpdate, getEntity, setEnabled, setEntity, toString, triggerEarlyUpdate, triggerUpdate
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Constructor Details
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HoverBoxComponent
public HoverBoxComponent(com.badlogic.gdx.graphics.Texture contentImage)
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Method Details
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setTexture
public void setTexture(com.badlogic.gdx.graphics.Texture newTexture) -
create
public void create()Description copied from class:ComponentCalled when the entity is created and registered. Initial logic such as calls to GetComponent should be made here, not in the constructor which is called before an entity is finished.- Overrides:
createin classRenderComponent
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update
public void update()Description copied from class:ComponentCalled once per frame of the game, and should be used for most component logic. Not called if component is disabled. -
draw
public void draw(com.badlogic.gdx.graphics.g2d.SpriteBatch batch) Description copied from class:RenderComponentDraw the renderable. Should be called only by the renderer, not manually.- Specified by:
drawin classRenderComponent- Parameters:
batch- Batch to render to.
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dispose
public void dispose()Description copied from class:ComponentCalled when the component is disposed. Dispose of any internal resources here.- Specified by:
disposein interfacecom.badlogic.gdx.utils.Disposable- Overrides:
disposein classRenderComponent
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getLayer
public int getLayer()Description copied from interface:RenderableLayer to be rendered in. Higher layers will be rendered on top of lower layers.- Specified by:
getLayerin interfaceRenderable- Overrides:
getLayerin classRenderComponent- Returns:
- layer
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setStage
public void setStage(com.badlogic.gdx.scenes.scene2d.Stage mock) -
getTexture
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