Class HoverBoxComponent
java.lang.Object
com.csse3200.game.components.Component
com.csse3200.game.rendering.RenderComponent
com.csse3200.game.components.ScoreSystem.HoverBoxComponent
- All Implemented Interfaces:
com.badlogic.gdx.utils.Disposable
,Renderable
,Comparable<Renderable>
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Field Summary
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Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionvoid
create()
Called when the entity is created and registered.void
dispose()
Called when the component is disposed.void
draw
(com.badlogic.gdx.graphics.g2d.SpriteBatch batch) Draw the renderable.int
getLayer()
Layer to be rendered in.void
setStage
(com.badlogic.gdx.scenes.scene2d.Stage mock) void
setTexture
(com.badlogic.gdx.graphics.Texture newTexture) void
update()
Called once per frame of the game, and should be used for most component logic.Methods inherited from class com.csse3200.game.rendering.RenderComponent
compareTo, getZIndex, render
Methods inherited from class com.csse3200.game.components.Component
earlyUpdate, getEntity, setEnabled, setEntity, toString, triggerEarlyUpdate, triggerUpdate
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Constructor Details
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HoverBoxComponent
public HoverBoxComponent(com.badlogic.gdx.graphics.Texture contentImage)
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Method Details
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setTexture
public void setTexture(com.badlogic.gdx.graphics.Texture newTexture) -
create
public void create()Description copied from class:Component
Called when the entity is created and registered. Initial logic such as calls to GetComponent should be made here, not in the constructor which is called before an entity is finished.- Overrides:
create
in classRenderComponent
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update
public void update()Description copied from class:Component
Called once per frame of the game, and should be used for most component logic. Not called if component is disabled. -
draw
public void draw(com.badlogic.gdx.graphics.g2d.SpriteBatch batch) Description copied from class:RenderComponent
Draw the renderable. Should be called only by the renderer, not manually.- Specified by:
draw
in classRenderComponent
- Parameters:
batch
- Batch to render to.
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dispose
public void dispose()Description copied from class:Component
Called when the component is disposed. Dispose of any internal resources here.- Specified by:
dispose
in interfacecom.badlogic.gdx.utils.Disposable
- Overrides:
dispose
in classRenderComponent
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getLayer
public int getLayer()Description copied from interface:Renderable
Layer to be rendered in. Higher layers will be rendered on top of lower layers.- Specified by:
getLayer
in interfaceRenderable
- Overrides:
getLayer
in classRenderComponent
- Returns:
- layer
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setStage
public void setStage(com.badlogic.gdx.scenes.scene2d.Stage mock) -
getTexture
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