Package com.csse3200.game.services
Class NotifManager
java.lang.Object
com.csse3200.game.components.Component
com.csse3200.game.rendering.RenderComponent
com.csse3200.game.ui.UIComponent
com.csse3200.game.services.NotifManager
- All Implemented Interfaces:
com.badlogic.gdx.utils.Disposable
,Renderable
,Comparable<Renderable>
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Field Summary
Fields inherited from class com.csse3200.game.ui.UIComponent
skin, stage
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Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionstatic com.badlogic.gdx.scenes.scene2d.ui.Table
static void
displayNotif
(String contents) static void
displayNotif
(String contents, boolean isSucceed) protected void
draw
(com.badlogic.gdx.graphics.g2d.SpriteBatch batch) Draw the renderable.static void
Methods inherited from class com.csse3200.game.ui.UIComponent
create, getLayer, getZIndex, setStage
Methods inherited from class com.csse3200.game.rendering.RenderComponent
compareTo, dispose, render
Methods inherited from class com.csse3200.game.components.Component
earlyUpdate, getEntity, setEnabled, setEntity, toString, triggerEarlyUpdate, triggerUpdate, update
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
Methods inherited from interface java.lang.Comparable
compareTo
Methods inherited from interface com.csse3200.game.rendering.Renderable
render
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Constructor Details
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NotifManager
public NotifManager()
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Method Details
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addNotificationTable
public static com.badlogic.gdx.scenes.scene2d.ui.Table addNotificationTable() -
displayNotif
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displayNotif
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hideNotif
public static void hideNotif() -
draw
protected void draw(com.badlogic.gdx.graphics.g2d.SpriteBatch batch) Description copied from class:RenderComponent
Draw the renderable. Should be called only by the renderer, not manually.- Specified by:
draw
in classRenderComponent
- Parameters:
batch
- Batch to render to.
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