Class NotifManager

All Implemented Interfaces:
com.badlogic.gdx.utils.Disposable, Renderable, Comparable<Renderable>

public class NotifManager extends UIComponent
  • Constructor Details

    • NotifManager

      public NotifManager()
  • Method Details

    • addNotificationTable

      public static com.badlogic.gdx.scenes.scene2d.ui.Table addNotificationTable()
    • displayNotif

      public static void displayNotif(String contents, boolean isSucceed)
    • displayNotif

      public static void displayNotif(String contents)
    • hideNotif

      public static void hideNotif()
    • draw

      protected void draw(com.badlogic.gdx.graphics.g2d.SpriteBatch batch)
      Description copied from class: RenderComponent
      Draw the renderable. Should be called only by the renderer, not manually.
      Specified by:
      draw in class RenderComponent
      Parameters:
      batch - Batch to render to.