Class MazePlayerStatsDisplay
java.lang.Object
com.csse3200.game.components.Component
com.csse3200.game.rendering.RenderComponent
com.csse3200.game.ui.UIComponent
com.csse3200.game.minigames.maze.components.player.MazePlayerStatsDisplay
- All Implemented Interfaces:
com.badlogic.gdx.utils.Disposable
,Renderable
,Comparable<Renderable>
A UI component for displaying player stats, e.g. health and score
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Field Summary
Fields inherited from class com.csse3200.game.ui.UIComponent
skin, stage
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Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionvoid
create()
Creates reusable ui styles and adds actors to the stage.void
dispose()
Disposes of heart image and labelvoid
draw
(com.badlogic.gdx.graphics.g2d.SpriteBatch batch) Draw is handles by the stagevoid
updatePlayerHealthUI
(int health) Updates the player's health on the ui.Methods inherited from class com.csse3200.game.ui.UIComponent
getLayer, getZIndex, setStage
Methods inherited from class com.csse3200.game.rendering.RenderComponent
compareTo, render
Methods inherited from class com.csse3200.game.components.Component
earlyUpdate, getEntity, setEnabled, setEntity, toString, triggerEarlyUpdate, triggerUpdate, update
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
Methods inherited from interface java.lang.Comparable
compareTo
Methods inherited from interface com.csse3200.game.rendering.Renderable
render
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Constructor Details
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MazePlayerStatsDisplay
public MazePlayerStatsDisplay()
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Method Details
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create
public void create()Creates reusable ui styles and adds actors to the stage.- Overrides:
create
in classUIComponent
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draw
public void draw(com.badlogic.gdx.graphics.g2d.SpriteBatch batch) Draw is handles by the stage- Specified by:
draw
in classRenderComponent
- Parameters:
batch
- Batch to render to.
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updatePlayerHealthUI
public void updatePlayerHealthUI(int health) Updates the player's health on the ui.- Parameters:
health
- player health
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dispose
public void dispose()Disposes of heart image and label- Specified by:
dispose
in interfacecom.badlogic.gdx.utils.Disposable
- Overrides:
dispose
in classRenderComponent
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