Class MazeGameAreaDisplay
java.lang.Object
com.csse3200.game.components.Component
com.csse3200.game.rendering.RenderComponent
com.csse3200.game.ui.UIComponent
com.csse3200.game.minigames.maze.components.gamearea.MazeGameAreaDisplay
- All Implemented Interfaces:
com.badlogic.gdx.utils.Disposable
,Renderable
,Comparable<Renderable>
Displays the name of the mini-game maze game area.
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Field Summary
Fields inherited from class com.csse3200.game.ui.UIComponent
skin, stage
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Constructor Summary
Constructors -
Method Summary
Methods inherited from class com.csse3200.game.ui.UIComponent
getLayer, getZIndex, setStage
Methods inherited from class com.csse3200.game.rendering.RenderComponent
compareTo, render
Methods inherited from class com.csse3200.game.components.Component
earlyUpdate, getEntity, setEnabled, setEntity, toString, triggerEarlyUpdate, triggerUpdate, update
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
Methods inherited from interface java.lang.Comparable
compareTo
Methods inherited from interface com.csse3200.game.rendering.Renderable
render
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Constructor Details
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MazeGameAreaDisplay
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Method Details
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create
public void create()Makes the maze game area- Overrides:
create
in classUIComponent
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draw
public void draw(com.badlogic.gdx.graphics.g2d.SpriteBatch batch) Method to draw sprites onto the game?- Specified by:
draw
in classRenderComponent
- Parameters:
batch
- Batch to render to.
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dispose
public void dispose()Disposes of the maze game area- Specified by:
dispose
in interfacecom.badlogic.gdx.utils.Disposable
- Overrides:
dispose
in classRenderComponent
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