Class MazePlayerScoreDisplay
java.lang.Object
com.csse3200.game.components.Component
com.csse3200.game.rendering.RenderComponent
com.csse3200.game.ui.UIComponent
com.csse3200.game.minigames.maze.components.MazePlayerScoreDisplay
- All Implemented Interfaces:
com.badlogic.gdx.utils.Disposable
,Renderable
,Comparable<Renderable>
Class to show the score and medal thresholds on the game screen
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Field Summary
Fields inherited from class com.csse3200.game.ui.UIComponent
skin, stage
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Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionvoid
create()
Adds actors to the stage.void
dispose()
Disposes of heart image and labelvoid
draw
(com.badlogic.gdx.graphics.g2d.SpriteBatch batch) Draw is handles by the stagevoid
updatePlayerScoreUI
(int score) Updates the player's score on the ui.Methods inherited from class com.csse3200.game.ui.UIComponent
getLayer, getZIndex, setStage
Methods inherited from class com.csse3200.game.rendering.RenderComponent
compareTo, render
Methods inherited from class com.csse3200.game.components.Component
earlyUpdate, getEntity, setEnabled, setEntity, toString, triggerEarlyUpdate, triggerUpdate, update
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
Methods inherited from interface java.lang.Comparable
compareTo
Methods inherited from interface com.csse3200.game.rendering.Renderable
render
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Constructor Details
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MazePlayerScoreDisplay
public MazePlayerScoreDisplay()
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Method Details
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create
public void create()Adds actors to the stage.- Overrides:
create
in classUIComponent
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draw
public void draw(com.badlogic.gdx.graphics.g2d.SpriteBatch batch) Draw is handles by the stage- Specified by:
draw
in classRenderComponent
- Parameters:
batch
- Batch to render to.
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updatePlayerScoreUI
public void updatePlayerScoreUI(int score) Updates the player's score on the ui.- Parameters:
score
- the players score
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dispose
public void dispose()Disposes of heart image and label- Specified by:
dispose
in interfacecom.badlogic.gdx.utils.Disposable
- Overrides:
dispose
in classRenderComponent
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