Class FadeLightsDayTimeComponent
java.lang.Object
com.csse3200.game.components.Component
com.csse3200.game.lighting.components.FadeLightsDayTimeComponent
Component that fades out . Assumes the entity only has one light source attached and this light
source is not removed while the entity exists.
Note: this component changes the distance of light sources.
The maximum distance the light source will reach is the distance of the light when this component
is created.
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Field Summary
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Constructor Summary
Constructors -
Method Summary
Methods inherited from class com.csse3200.game.components.Component
dispose, earlyUpdate, getEntity, setEnabled, setEntity, toString, triggerEarlyUpdate, triggerUpdate
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Constructor Details
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FadeLightsDayTimeComponent
public FadeLightsDayTimeComponent()
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Method Details
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create
public void create()Description copied from class:Component
Called when the entity is created and registered. Initial logic such as calls to GetComponent should be made here, not in the constructor which is called before an entity is finished. -
update
public void update()Description copied from class:Component
Called once per frame of the game, and should be used for most component logic. Not called if component is disabled.
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