Class ShootTask
java.lang.Object
com.csse3200.game.ai.tasks.DefaultTask
com.csse3200.game.components.tasks.ShootTask
- All Implemented Interfaces:
PriorityTask
,Task
A task that allows an entity to wait for a set time and then shoot a projectile at a target.
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Nested Class Summary
Nested classes/interfaces inherited from interface com.csse3200.game.ai.tasks.Task
Task.Status
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Field Summary
Fields inherited from class com.csse3200.game.ai.tasks.DefaultTask
owner, status
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Constructor Summary
Constructors -
Method Summary
Methods inherited from class com.csse3200.game.ai.tasks.DefaultTask
create, getStatus, setOwner, stop
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Constructor Details
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ShootTask
A task that allows an entity to wait for a set time and then shoot a projectile at a target.- Parameters:
waitTime
- Time in seconds to wait between shots.target
- The target entity to shoot at.range
- The distance within which the entity will stop chasing and start shooting.
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Method Details
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getPriority
public int getPriority()- Specified by:
getPriority
in interfacePriorityTask
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start
public void start()Description copied from interface:Task
Start running this task. This will usually be called by an AI controller.- Specified by:
start
in interfaceTask
- Overrides:
start
in classDefaultTask
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update
public void update()Description copied from interface:Task
Run one frame of the task. Similar to the update() in Components.- Specified by:
update
in interfaceTask
- Overrides:
update
in classDefaultTask
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