Class PullTask

java.lang.Object
com.csse3200.game.ai.tasks.DefaultTask
com.csse3200.game.components.tasks.PullTask
All Implemented Interfaces:
PriorityTask, Task

public class PullTask extends DefaultTask implements PriorityTask
Wander around by moving a random position within a range of the starting position. Wait a little bit between movements. Requires an entity with a PhysicsMovementComponent.
  • Field Details

  • Constructor Details

    • PullTask

      public PullTask(int priority, Entity target, float viewDistance, float pullDistance)
      Parameters:
      pullDistance - Distance within which the player will be pulled
  • Method Details

    • getPriority

      public int getPriority()
      Specified by:
      getPriority in interface PriorityTask
    • start

      public void start()
      Starts the spawn behavior of enemy. If not spawned, triggers the spawn event.
      Specified by:
      start in interface Task
      Overrides:
      start in class DefaultTask
    • update

      public void update()
      Description copied from interface: Task
      Run one frame of the task. Similar to the update() in Components.
      Specified by:
      update in interface Task
      Overrides:
      update in class DefaultTask