Class LeviathanTask

java.lang.Object
com.csse3200.game.ai.tasks.DefaultTask
com.csse3200.game.components.tasks.LeviathanTask
All Implemented Interfaces:
PriorityTask, Task

public class LeviathanTask extends DefaultTask implements PriorityTask
A task that allows an entity to chase the player and fire projectiles at the player when within range.
  • Constructor Details

    • LeviathanTask

      public LeviathanTask(Entity target, int priority, float viewDistance, float maxChaseDistance, float fireRange, float waitTime)
      Constructs a LeviathanTask.
      Parameters:
      target - The entity to chase.
      priority - The task priority when chasing.
      viewDistance - Maximum distance to start chasing.
      maxChaseDistance - Maximum distance for the entity to chase before giving up.
      fireRange - Distance within which the entity will start firing projectiles.
      waitTime - Time between firing projectiles.
  • Method Details

    • start

      public void start()
      Description copied from interface: Task
      Start running this task. This will usually be called by an AI controller.
      Specified by:
      start in interface Task
      Overrides:
      start in class DefaultTask
    • update

      public void update()
      Description copied from interface: Task
      Run one frame of the task. Similar to the update() in Components.
      Specified by:
      update in interface Task
      Overrides:
      update in class DefaultTask
    • stop

      public void stop()
      Description copied from interface: Task
      Stop the task immediately. This can be called at any time by the AI controller.
      Specified by:
      stop in interface Task
      Overrides:
      stop in class DefaultTask
    • getPriority

      public int getPriority()
      Specified by:
      getPriority in interface PriorityTask