Class StoryDisplay
java.lang.Object
com.csse3200.game.components.Component
com.csse3200.game.rendering.RenderComponent
com.csse3200.game.ui.UIComponent
com.csse3200.game.components.story.StoryDisplay
- All Implemented Interfaces:
com.badlogic.gdx.utils.Disposable
,Renderable
,Comparable<Renderable>
A UI component for displaying the story screen. Contains all 6 background images for the StoryScreen.
Is iterated through using next and back buttons. All displays can be skipped using skip button.
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Field Summary
Fields inherited from class com.csse3200.game.ui.UIComponent
skin, stage
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Constructor Summary
ConstructorsConstructorDescriptionStoryDisplay
(com.badlogic.gdx.graphics.Texture[] backgroundTextures, int screenNum, String storyName) -
Method Summary
Methods inherited from class com.csse3200.game.ui.UIComponent
getLayer, setStage
Methods inherited from class com.csse3200.game.rendering.RenderComponent
compareTo, render
Methods inherited from class com.csse3200.game.components.Component
earlyUpdate, getEntity, setEnabled, setEntity, toString, triggerEarlyUpdate, triggerUpdate, update
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
Methods inherited from interface java.lang.Comparable
compareTo
Methods inherited from interface com.csse3200.game.rendering.Renderable
render
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Constructor Details
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StoryDisplay
public StoryDisplay(com.badlogic.gdx.graphics.Texture[] backgroundTextures, int screenNum, String storyName)
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Method Details
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create
public void create()Called when the component is created. Initializes the story UI.- Overrides:
create
in classUIComponent
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draw
public void draw(com.badlogic.gdx.graphics.g2d.SpriteBatch batch) Description copied from class:RenderComponent
Draw the renderable. Should be called only by the renderer, not manually.- Specified by:
draw
in classRenderComponent
- Parameters:
batch
- Batch to render to.
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getZIndex
public float getZIndex()Description copied from interface:Renderable
Z index controls rendering order within a layer. Higher Z index is drawn on top.- Specified by:
getZIndex
in interfaceRenderable
- Overrides:
getZIndex
in classUIComponent
- Returns:
- Z index
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dispose
public void dispose()Description copied from class:Component
Called when the component is disposed. Dispose of any internal resources here.- Specified by:
dispose
in interfacecom.badlogic.gdx.utils.Disposable
- Overrides:
dispose
in classRenderComponent
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