Class StoryDisplay

All Implemented Interfaces:
com.badlogic.gdx.utils.Disposable, Renderable, Comparable<Renderable>

public class StoryDisplay extends UIComponent
A UI component for displaying the story screen. Contains all 6 background images for the StoryScreen. Is iterated through using next and back buttons. All displays can be skipped using skip button.
  • Constructor Details

    • StoryDisplay

      public StoryDisplay(com.badlogic.gdx.graphics.Texture[] backgroundTextures, int screenNum, String storyName)
  • Method Details

    • create

      public void create()
      Called when the component is created. Initializes the story UI.
      Overrides:
      create in class UIComponent
    • draw

      public void draw(com.badlogic.gdx.graphics.g2d.SpriteBatch batch)
      Description copied from class: RenderComponent
      Draw the renderable. Should be called only by the renderer, not manually.
      Specified by:
      draw in class RenderComponent
      Parameters:
      batch - Batch to render to.
    • getZIndex

      public float getZIndex()
      Description copied from interface: Renderable
      Z index controls rendering order within a layer. Higher Z index is drawn on top.
      Specified by:
      getZIndex in interface Renderable
      Overrides:
      getZIndex in class UIComponent
      Returns:
      Z index
    • dispose

      public void dispose()
      Description copied from class: Component
      Called when the component is disposed. Dispose of any internal resources here.
      Specified by:
      dispose in interface com.badlogic.gdx.utils.Disposable
      Overrides:
      dispose in class RenderComponent