Class LoginRegisterDisplay
java.lang.Object
com.csse3200.game.components.Component
com.csse3200.game.rendering.RenderComponent
com.csse3200.game.ui.UIComponent
com.csse3200.game.components.login.LoginRegisterDisplay
- All Implemented Interfaces:
com.badlogic.gdx.utils.Disposable
,Renderable
,Comparable<Renderable>
This class represents the login and registration display for the game.
It allows users to either login or register by using the PlayFab service.
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Field Summary
Fields inherited from class com.csse3200.game.ui.UIComponent
skin, stage
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Constructor Summary
ConstructorsConstructorDescriptionLoginRegisterDisplay
(MainMenuDisplay mainMenuDisplay) Constructor for LoginRegisterDisplay. -
Method Summary
Modifier and TypeMethodDescriptionvoid
dispose()
Called when the component is disposed.void
draw
(com.badlogic.gdx.graphics.g2d.SpriteBatch batch) Draw the renderable.float
Z index controls rendering order within a layer.void
Initializes the layout of the table.com.badlogic.gdx.scenes.scene2d.ui.Table
Constructs and returns the layout table containing all UI components, including input fields, buttons, and dynamic mode switching for login and registration.void
update()
Called once per frame of the game, and should be used for most component logic.Methods inherited from class com.csse3200.game.ui.UIComponent
create, getLayer, setStage
Methods inherited from class com.csse3200.game.rendering.RenderComponent
compareTo, render
Methods inherited from class com.csse3200.game.components.Component
earlyUpdate, getEntity, setEnabled, setEntity, toString, triggerEarlyUpdate, triggerUpdate
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
Methods inherited from interface java.lang.Comparable
compareTo
Methods inherited from interface com.csse3200.game.rendering.Renderable
render
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Constructor Details
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Method Details
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makeLoginRegisterTable
public com.badlogic.gdx.scenes.scene2d.ui.Table makeLoginRegisterTable()Constructs and returns the layout table containing all UI components, including input fields, buttons, and dynamic mode switching for login and registration.- Returns:
- Table containing the login or registration form.
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initializeTable
public void initializeTable()Initializes the layout of the table. This includes setting up the background, size, and title label. -
update
public void update()Description copied from class:Component
Called once per frame of the game, and should be used for most component logic. Not called if component is disabled. -
draw
public void draw(com.badlogic.gdx.graphics.g2d.SpriteBatch batch) Description copied from class:RenderComponent
Draw the renderable. Should be called only by the renderer, not manually.- Specified by:
draw
in classRenderComponent
- Parameters:
batch
- Batch to render to.
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getZIndex
public float getZIndex()Description copied from interface:Renderable
Z index controls rendering order within a layer. Higher Z index is drawn on top.- Specified by:
getZIndex
in interfaceRenderable
- Overrides:
getZIndex
in classUIComponent
- Returns:
- Z index
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dispose
public void dispose()Description copied from class:Component
Called when the component is disposed. Dispose of any internal resources here.- Specified by:
dispose
in interfacecom.badlogic.gdx.utils.Disposable
- Overrides:
dispose
in classRenderComponent
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