Class LoginRegisterDisplay

All Implemented Interfaces:
com.badlogic.gdx.utils.Disposable, Renderable, Comparable<Renderable>

public class LoginRegisterDisplay extends UIComponent
This class represents the login and registration display for the game. It allows users to either login or register by using the PlayFab service.
  • Constructor Details

    • LoginRegisterDisplay

      public LoginRegisterDisplay(MainMenuDisplay mainMenuDisplay)
      Constructor for LoginRegisterDisplay. Initializes PlayFab settings with the TitleId and prepares the display for user interaction.
  • Method Details

    • makeLoginRegisterTable

      public com.badlogic.gdx.scenes.scene2d.ui.Table makeLoginRegisterTable()
      Constructs and returns the layout table containing all UI components, including input fields, buttons, and dynamic mode switching for login and registration.
      Returns:
      Table containing the login or registration form.
    • initializeTable

      public void initializeTable()
      Initializes the layout of the table. This includes setting up the background, size, and title label.
    • update

      public void update()
      Description copied from class: Component
      Called once per frame of the game, and should be used for most component logic. Not called if component is disabled.
      Overrides:
      update in class Component
    • draw

      public void draw(com.badlogic.gdx.graphics.g2d.SpriteBatch batch)
      Description copied from class: RenderComponent
      Draw the renderable. Should be called only by the renderer, not manually.
      Specified by:
      draw in class RenderComponent
      Parameters:
      batch - Batch to render to.
    • getZIndex

      public float getZIndex()
      Description copied from interface: Renderable
      Z index controls rendering order within a layer. Higher Z index is drawn on top.
      Specified by:
      getZIndex in interface Renderable
      Overrides:
      getZIndex in class UIComponent
      Returns:
      Z index
    • dispose

      public void dispose()
      Description copied from class: Component
      Called when the component is disposed. Dispose of any internal resources here.
      Specified by:
      dispose in interface com.badlogic.gdx.utils.Disposable
      Overrides:
      dispose in class RenderComponent