Class TouchCombatInputComponent
java.lang.Object
com.csse3200.game.components.Component
com.csse3200.game.input.InputComponent
com.csse3200.game.components.combat.TouchCombatInputComponent
- All Implemented Interfaces:
com.badlogic.gdx.input.GestureDetector.GestureListener
,com.badlogic.gdx.InputProcessor
Input handler for combat for keyboard and touch (mouse) input.
This input handler uses keyboard and touch input.
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Field Summary
Fields inherited from class com.csse3200.game.input.InputComponent
priority
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Constructor Summary
Constructors -
Method Summary
Methods inherited from class com.csse3200.game.input.InputComponent
create, dispose, fling, getPriority, keyTyped, longPress, mouseMoved, pan, panStop, pinch, pinchStop, pinchStopHandled, scrolled, setPriority, tap, touchDown, touchDown, touchDragged, touchUp, zoom
Methods inherited from class com.csse3200.game.components.Component
earlyUpdate, getEntity, setEnabled, setEntity, toString, triggerEarlyUpdate, triggerUpdate, update
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Constructor Details
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TouchCombatInputComponent
public TouchCombatInputComponent()
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Method Details
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keyDown
public boolean keyDown(int keycode) Triggers combat events on specific keycodes.- Specified by:
keyDown
in interfacecom.badlogic.gdx.InputProcessor
- Overrides:
keyDown
in classInputComponent
- Returns:
- whether the input was processed
- See Also:
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keyUp
public boolean keyUp(int keycode) Triggers player events on specific keycodes.- Specified by:
keyUp
in interfacecom.badlogic.gdx.InputProcessor
- Overrides:
keyUp
in classInputComponent
- Returns:
- whether the input was processed
- See Also:
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