Class CombatButtonDisplay
java.lang.Object
com.csse3200.game.components.Component
com.csse3200.game.rendering.RenderComponent
com.csse3200.game.ui.UIComponent
com.csse3200.game.components.combat.CombatButtonDisplay
- All Implemented Interfaces:
com.badlogic.gdx.utils.Disposable
,Renderable
,Comparable<Renderable>
Displays a button to exit the Main Game screen to the Main Menu screen.
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Field Summary
Fields inherited from class com.csse3200.game.ui.UIComponent
skin, stage
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Constructor Summary
ConstructorsConstructorDescriptionCombatButtonDisplay
(com.badlogic.gdx.Screen screen, ServiceContainer container, CombatArea combatArea) Initialises the CombatButtonDisplay UIComponent -
Method Summary
Modifier and TypeMethodDescriptionvoid
create()
Called when the entity is created and registered.void
displayBossEndCombatDialogue
(Entity bossEntity, boolean winStatus) Function used to display the specific text for the DialogueBox at the end of combat with the land Kangaroo Bossvoid
displayEndCombatDialogue
(Entity enemyEntity, boolean winStatus) Function used to display the specific text for the DialogueBox at the end of combatvoid
dispose()
Called when the component is disposed.void
draw
(com.badlogic.gdx.graphics.g2d.SpriteBatch batch) Draw the renderable.float
Z index controls rendering order within a layer.void
Hides the buttons on the combat screenMethods inherited from class com.csse3200.game.ui.UIComponent
getLayer, setStage
Methods inherited from class com.csse3200.game.rendering.RenderComponent
compareTo, render
Methods inherited from class com.csse3200.game.components.Component
earlyUpdate, getEntity, setEnabled, setEntity, toString, triggerEarlyUpdate, triggerUpdate, update
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
Methods inherited from interface java.lang.Comparable
compareTo
Methods inherited from interface com.csse3200.game.rendering.Renderable
render
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Constructor Details
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CombatButtonDisplay
public CombatButtonDisplay(com.badlogic.gdx.Screen screen, ServiceContainer container, CombatArea combatArea) Initialises the CombatButtonDisplay UIComponent- Parameters:
screen
- The current screen that the buttons are being rendered ontocontainer
- The container that
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Method Details
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create
public void create()Description copied from class:Component
Called when the entity is created and registered. Initial logic such as calls to GetComponent should be made here, not in the constructor which is called before an entity is finished.- Overrides:
create
in classUIComponent
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hideButtons
public void hideButtons()Hides the buttons on the combat screen -
displayEndCombatDialogue
Function used to display the specific text for the DialogueBox at the end of combat- Parameters:
enemyEntity
- Entity of the enemy that was encountered in combatwinStatus
- Boolean that states if the player has won in combat or not (false)
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displayBossEndCombatDialogue
Function used to display the specific text for the DialogueBox at the end of combat with the land Kangaroo Boss- Parameters:
bossEntity
- Entity of the boss enemy that was encountered in combatwinStatus
- Boolean that states if the player has won in combat or not (false)
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draw
public void draw(com.badlogic.gdx.graphics.g2d.SpriteBatch batch) Description copied from class:RenderComponent
Draw the renderable. Should be called only by the renderer, not manually.- Specified by:
draw
in classRenderComponent
- Parameters:
batch
- Batch to render to.
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getZIndex
public float getZIndex()Description copied from interface:Renderable
Z index controls rendering order within a layer. Higher Z index is drawn on top.- Specified by:
getZIndex
in interfaceRenderable
- Overrides:
getZIndex
in classUIComponent
- Returns:
- Z index
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dispose
public void dispose()Description copied from class:Component
Called when the component is disposed. Dispose of any internal resources here.- Specified by:
dispose
in interfacecom.badlogic.gdx.utils.Disposable
- Overrides:
dispose
in classRenderComponent
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