Package com.csse3200.game.input
Class InputComponent
java.lang.Object
com.csse3200.game.components.Component
com.csse3200.game.input.InputComponent
- All Implemented Interfaces:
com.badlogic.gdx.input.GestureDetector.GestureListener
,com.badlogic.gdx.InputProcessor
- Direct Known Subclasses:
BuildInputComponent
,DropInputComponent
,EngineerInputComponent
,InputDecorator
,KeyboardPlayerInputComponent
,KeyboardTerminalInputComponent
,PopupMenuInputComponent
,TouchPlayerInputComponent
,TouchTerminalInputComponent
,UpgradeUIComponent
public abstract class InputComponent
extends Component
implements com.badlogic.gdx.InputProcessor, com.badlogic.gdx.input.GestureDetector.GestureListener
An InputComponent that supports keyboard and touch input and touch gestures. By default an
InputComponent does not handle any input events.
Subclasses of InputComponent should override relevant methods to handle input. Ensure the priority is set in the subclass' constructor.
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Field Summary
Modifier and TypeFieldDescriptionprotected int
The priority that the input handler is visited in by InputService. -
Constructor Summary
ModifierConstructorDescriptionprotected
Sets priority to the default value;protected
InputComponent
(int priority) Sets input handler priority to a given value. -
Method Summary
Modifier and TypeMethodDescriptionvoid
create()
Called when the entity is created and registered.void
dispose()
Called when the component is disposed.boolean
fling
(float velocityX, float velocityY, int button) int
boolean
keyDown
(int keycode) boolean
keyTyped
(char character) boolean
keyUp
(int keycode) boolean
longPress
(float x, float y) boolean
mouseMoved
(int screenX, int screenY) boolean
pan
(float x, float y, float deltaX, float deltaY) boolean
panStop
(float x, float y, int pointer, int button) boolean
pinch
(com.badlogic.gdx.math.Vector2 initialPointer1, com.badlogic.gdx.math.Vector2 initialPointer2, com.badlogic.gdx.math.Vector2 pointer1, com.badlogic.gdx.math.Vector2 pointer2) void
boolean
Wrapper for pinch stop that can be overridden.boolean
scrolled
(float amountX, float amountY) void
setPriority
(int priority) boolean
tap
(float x, float y, int count, int button) boolean
touchDown
(float x, float y, int pointer, int button) boolean
touchDown
(int screenX, int screenY, int pointer, int button) boolean
touchDragged
(int screenX, int screenY, int pointer) boolean
touchUp
(int screenX, int screenY, int pointer, int button) boolean
zoom
(float initialDistance, float distance) Methods inherited from class com.csse3200.game.components.Component
earlyUpdate, getEntity, setEnabled, setEntity, toString, triggerEarlyUpdate, triggerUpdate, update
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Field Details
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priority
protected int priorityThe priority that the input handler is visited in by InputService.
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Constructor Details
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InputComponent
protected InputComponent()Sets priority to the default value; -
InputComponent
protected InputComponent(int priority) Sets input handler priority to a given value.- Parameters:
priority
- input handler's priority
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Method Details
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create
public void create()Description copied from class:Component
Called when the entity is created and registered. Initial logic such as calls to GetComponent should be made here, not in the constructor which is called before an entity is finished. -
setPriority
public void setPriority(int priority) -
getPriority
public int getPriority() -
dispose
public void dispose()Description copied from class:Component
Called when the component is disposed. Dispose of any internal resources here. -
keyDown
public boolean keyDown(int keycode) - Specified by:
keyDown
in interfacecom.badlogic.gdx.InputProcessor
- See Also:
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InputProcessor.keyDown(int)
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keyTyped
public boolean keyTyped(char character) - Specified by:
keyTyped
in interfacecom.badlogic.gdx.InputProcessor
- See Also:
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InputProcessor.keyTyped(char)
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keyUp
public boolean keyUp(int keycode) - Specified by:
keyUp
in interfacecom.badlogic.gdx.InputProcessor
- See Also:
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InputProcessor.keyUp(int)
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mouseMoved
public boolean mouseMoved(int screenX, int screenY) - Specified by:
mouseMoved
in interfacecom.badlogic.gdx.InputProcessor
- See Also:
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InputProcessor.mouseMoved(int, int)
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scrolled
public boolean scrolled(float amountX, float amountY) - Specified by:
scrolled
in interfacecom.badlogic.gdx.InputProcessor
- See Also:
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InputProcessor.scrolled(float, float)
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touchDown
public boolean touchDown(int screenX, int screenY, int pointer, int button) - Specified by:
touchDown
in interfacecom.badlogic.gdx.InputProcessor
- See Also:
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InputProcessor.touchDown(int, int, int, int)
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touchDragged
public boolean touchDragged(int screenX, int screenY, int pointer) - Specified by:
touchDragged
in interfacecom.badlogic.gdx.InputProcessor
- See Also:
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InputProcessor.touchDragged(int, int, int)
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touchUp
public boolean touchUp(int screenX, int screenY, int pointer, int button) - Specified by:
touchUp
in interfacecom.badlogic.gdx.InputProcessor
- See Also:
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InputProcessor.touchUp(int, int, int, int)
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fling
public boolean fling(float velocityX, float velocityY, int button) - Specified by:
fling
in interfacecom.badlogic.gdx.input.GestureDetector.GestureListener
- See Also:
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GestureDetector.GestureListener.fling(float, float, int)
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longPress
public boolean longPress(float x, float y) - Specified by:
longPress
in interfacecom.badlogic.gdx.input.GestureDetector.GestureListener
- See Also:
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GestureDetector.GestureListener.longPress(float, float)
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pan
public boolean pan(float x, float y, float deltaX, float deltaY) - Specified by:
pan
in interfacecom.badlogic.gdx.input.GestureDetector.GestureListener
- See Also:
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GestureDetector.GestureListener.pan(float, float, float, float)
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panStop
public boolean panStop(float x, float y, int pointer, int button) - Specified by:
panStop
in interfacecom.badlogic.gdx.input.GestureDetector.GestureListener
- See Also:
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GestureDetector.GestureListener.panStop(float, float, int, int)
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pinch
public boolean pinch(com.badlogic.gdx.math.Vector2 initialPointer1, com.badlogic.gdx.math.Vector2 initialPointer2, com.badlogic.gdx.math.Vector2 pointer1, com.badlogic.gdx.math.Vector2 pointer2) - Specified by:
pinch
in interfacecom.badlogic.gdx.input.GestureDetector.GestureListener
- See Also:
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GestureDetector.GestureListener.pinch(Vector2, Vector2, Vector2, Vector2)
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pinchStop
public void pinchStop()- Specified by:
pinchStop
in interfacecom.badlogic.gdx.input.GestureDetector.GestureListener
- See Also:
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GestureDetector.GestureListener.pinchStop()
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pinchStopHandled
public boolean pinchStopHandled()Wrapper for pinch stop that can be overridden. This was created because the pinchStop() doesn't have a return value.- Returns:
- whether the input was processed
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tap
public boolean tap(float x, float y, int count, int button) - Specified by:
tap
in interfacecom.badlogic.gdx.input.GestureDetector.GestureListener
- See Also:
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GestureDetector.GestureListener.tap(float, float, int, int)
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touchDown
public boolean touchDown(float x, float y, int pointer, int button) - Specified by:
touchDown
in interfacecom.badlogic.gdx.input.GestureDetector.GestureListener
- See Also:
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GestureDetector.GestureListener.touchDown(float, float, int, int)
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zoom
public boolean zoom(float initialDistance, float distance) - Specified by:
zoom
in interfacecom.badlogic.gdx.input.GestureDetector.GestureListener
- See Also:
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GestureDetector.GestureListener.zoom(float, float)
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