Class PatrickTask
java.lang.Object
com.csse3200.game.ai.tasks.DefaultTask
com.csse3200.game.components.tasks.bosstask.PatrickTask
- All Implemented Interfaces:
PriorityTask,Task
Patrick boss task that controls the boss' sequence and actions based on a predetermined sequence
and the boss' current hp
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Nested Class Summary
Nested classes/interfaces inherited from interface com.csse3200.game.ai.tasks.Task
Task.Status -
Field Summary
Fields inherited from class com.csse3200.game.ai.tasks.DefaultTask
owner, status -
Constructor Summary
Constructors -
Method Summary
Methods inherited from class com.csse3200.game.ai.tasks.DefaultTask
create, getStatus, stop
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Constructor Details
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PatrickTask
public PatrickTask()Constructor for PatrickTask
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Method Details
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start
public void start()What is called when the patrick task is assigned- Specified by:
startin interfaceTask- Overrides:
startin classDefaultTask
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update
public void update()Updates the sequence every frame- Specified by:
updatein interfaceTask- Overrides:
updatein classDefaultTask
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getPriority
public int getPriority()- Specified by:
getPriorityin interfacePriorityTask- Returns:
- priority of this task
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