Class BombshipMovementTask
java.lang.Object
com.csse3200.game.ai.tasks.DefaultTask
com.csse3200.game.components.tasks.bombship.BombshipMovementTask
- All Implemented Interfaces:
Task
Move the ship entity to a given position, finishing when you get close enough. Requires an entity with a
PhysicsMovementComponent.
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Nested Class Summary
Nested classes/interfaces inherited from interface com.csse3200.game.ai.tasks.Task
Task.Status
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Field Summary
Fields inherited from class com.csse3200.game.ai.tasks.DefaultTask
owner, status
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Constructor Summary
ConstructorDescriptionBombshipMovementTask
(com.badlogic.gdx.math.Vector2 target) BombshipMovementTask
(com.badlogic.gdx.math.Vector2 target, float stopDistance) -
Method Summary
Methods inherited from class com.csse3200.game.ai.tasks.DefaultTask
create, getStatus
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Constructor Details
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BombshipMovementTask
public BombshipMovementTask(com.badlogic.gdx.math.Vector2 target) -
BombshipMovementTask
public BombshipMovementTask(com.badlogic.gdx.math.Vector2 target, float stopDistance)
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Method Details
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start
public void start()Description copied from interface:Task
Start running this task. This will usually be called by an AI controller.- Specified by:
start
in interfaceTask
- Overrides:
start
in classDefaultTask
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update
public void update()Description copied from interface:Task
Run one frame of the task. Similar to the update() in Components.- Specified by:
update
in interfaceTask
- Overrides:
update
in classDefaultTask
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setTarget
public void setTarget(com.badlogic.gdx.math.Vector2 target) -
stop
public void stop()Description copied from interface:Task
Stop the task immediately. This can be called at any time by the AI controller.- Specified by:
stop
in interfaceTask
- Overrides:
stop
in classDefaultTask
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