Class TrajectTask
java.lang.Object
com.csse3200.game.ai.tasks.DefaultTask
com.csse3200.game.components.tasks.TrajectTask
- All Implemented Interfaces:
PriorityTask
,Task
Trajects a projectile from an entity towards the enemy entities
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Nested Class Summary
Nested classes/interfaces inherited from interface com.csse3200.game.ai.tasks.Task
Task.Status
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Field Summary
Fields inherited from class com.csse3200.game.ai.tasks.DefaultTask
owner, status
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Constructor Summary
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Method Summary
Methods inherited from class com.csse3200.game.ai.tasks.DefaultTask
create, getStatus
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Constructor Details
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TrajectTask
public TrajectTask(com.badlogic.gdx.math.Vector2 destination) - Parameters:
destination
- The destination that the projectile will move towards.
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Method Details
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start
public void start()Start moving in the indicated direction.- Specified by:
start
in interfaceTask
- Overrides:
start
in classDefaultTask
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switchProjectileState
public void switchProjectileState() -
update
public void update()Description copied from interface:Task
Run one frame of the task. Similar to the update() in Components.- Specified by:
update
in interfaceTask
- Overrides:
update
in classDefaultTask
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stop
public void stop()Description copied from interface:Task
Stop the task immediately. This can be called at any time by the AI controller.- Specified by:
stop
in interfaceTask
- Overrides:
stop
in classDefaultTask
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getPriority
public int getPriority()- Specified by:
getPriority
in interfacePriorityTask
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