Class TowerCombatTask
java.lang.Object
com.csse3200.game.ai.tasks.DefaultTask
com.csse3200.game.components.tasks.TowerCombatTask
- All Implemented Interfaces:
PriorityTask
,Task
The TowerCombatTask runs the AI for the WeaponTower class. The tower will scan for targets in a straight line
from its center point until a point at (x + maxRange, y), where x,y are the cooridinates of the tower's center
position. This component should be added to an AiTaskComponent attached to the tower instance.
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Nested Class Summary
Nested classes/interfaces inherited from interface com.csse3200.game.ai.tasks.Task
Task.Status
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Field Summary
Fields inherited from class com.csse3200.game.ai.tasks.DefaultTask
owner, status
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Constructor Summary
ConstructorDescriptionTowerCombatTask
(int priority, float maxRange) TowerCombatTask
(int priority, float maxRange, float fireRate) THIS IS REDUNDANT AND NOT USED -
Method Summary
Modifier and TypeMethodDescriptionfloat
Function for getting the turret's fire rate.int
Returns the current priority of the task.void
start()
Starts the Task running, triggers the initial "idleStart" event.void
stop()
For stopping the running taskvoid
update()
The update method is what is run every time the TaskRunner in the AiTaskComponent calls update().void
Weapon tower state machine.Methods inherited from class com.csse3200.game.ai.tasks.DefaultTask
create, getStatus
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Constructor Details
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TowerCombatTask
public TowerCombatTask(int priority, float maxRange) - Parameters:
priority
- Task priority when targets are detected (0 when nothing detected). Must be a positive integer.maxRange
- Maximum effective range of the weapon tower. This determines the detection distance of targets
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TowerCombatTask
public TowerCombatTask(int priority, float maxRange, float fireRate) THIS IS REDUNDANT AND NOT USED- Parameters:
priority
- Task priority when targets are detected (0 when nothing detected). Must be a positive integer.maxRange
- Maximum effective range of the weapon tower. This determines the detection distance of targetsfireRate
- The number of times per second this tower should fire its weapon
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Method Details
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start
public void start()Starts the Task running, triggers the initial "idleStart" event.- Specified by:
start
in interfaceTask
- Overrides:
start
in classDefaultTask
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update
public void update()The update method is what is run every time the TaskRunner in the AiTaskComponent calls update(). triggers events depending on the presence or otherwise of targets in the detection range- Specified by:
update
in interfaceTask
- Overrides:
update
in classDefaultTask
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updateTowerState
public void updateTowerState()Weapon tower state machine. Updates tower state by scanning for mobs, and triggers the appropriate events corresponding to the STATE enum. -
stop
public void stop()For stopping the running task- Specified by:
stop
in interfaceTask
- Overrides:
stop
in classDefaultTask
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getPriority
public int getPriority()Returns the current priority of the task.- Specified by:
getPriority
in interfacePriorityTask
- Returns:
- active priority value if targets detected, inactive priority otherwise
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getFireRateInterval
public float getFireRateInterval()Function for getting the turret's fire rate.- Returns:
- The fireRateInterval variable
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