Class MobWanderTask
java.lang.Object
com.csse3200.game.ai.tasks.DefaultTask
com.csse3200.game.components.tasks.MobWanderTask
- All Implemented Interfaces:
- PriorityTask,- Task
- Direct Known Subclasses:
- MobDodgeTask
Wander around by moving a random position within a range of the starting position. Wait a little
 bit between movements. Requires an entity with a PhysicsMovementComponent.
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Nested Class SummaryNested classes/interfaces inherited from interface com.csse3200.game.ai.tasks.TaskTask.Status
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Field SummaryFields inherited from class com.csse3200.game.ai.tasks.DefaultTaskowner, status
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Constructor SummaryConstructors
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Method SummaryMethods inherited from class com.csse3200.game.ai.tasks.DefaultTaskcreate, getStatus, stop
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Constructor Details- 
MobWanderTaskpublic MobWanderTask(com.badlogic.gdx.math.Vector2 wanderRange, float waitTime) - Parameters:
- wanderRange- Distance in X and Y the entity can move from its position when start() is called.
- waitTime- How long in seconds to wait between wandering.
 
 
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Method Details- 
getPrioritypublic int getPriority()- Specified by:
- getPriorityin interface- PriorityTask
 
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startpublic void start()Description copied from interface:TaskStart running this task. This will usually be called by an AI controller.- Specified by:
- startin interface- Task
- Overrides:
- startin class- DefaultTask
 
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updatepublic void update()Description copied from interface:TaskRun one frame of the task. Similar to the update() in Components.- Specified by:
- updatein interface- Task
- Overrides:
- updatein class- DefaultTask
 
 
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