Class DroidCombatTask

java.lang.Object
com.csse3200.game.ai.tasks.DefaultTask
com.csse3200.game.components.tasks.DroidCombatTask
All Implemented Interfaces:
PriorityTask, Task

public class DroidCombatTask extends DefaultTask implements PriorityTask
The DroidCombatTask runs the AI for the DroidTower class. The tower will scan for targets in a straight line from its center point until a point at (x + maxRange, y), where x,y are the cooridinates of the tower's center position. This component should be added to an AiTaskComponent attached to the tower instance.
  • Field Details

  • Constructor Details

    • DroidCombatTask

      public DroidCombatTask(int priority, float maxRange)
      Parameters:
      priority - Task priority when targets are detected (0 when nothing detected). Must be a positive integer.
      maxRange - Maximum effective range of the weapon tower. This determines the detection distance of targets
  • Method Details

    • start

      public void start()
      Starts the Task running, triggers the initial "idleStart" event.
      Specified by:
      start in interface Task
      Overrides:
      start in class DefaultTask
    • update

      public void update()
      The update method is what is run every time the TaskRunner in the AiTaskComponent calls update(). triggers events depending on the presence or otherwise of targets in the detection range
      Specified by:
      update in interface Task
      Overrides:
      update in class DefaultTask
    • updateTowerState

      public void updateTowerState()
      Droid tower state machine. Updates tower state by scanning for mobs, and triggers the appropriate events corresponding to the STATE enum.
    • stop

      public void stop()
      For stopping the running task
      Specified by:
      stop in interface Task
      Overrides:
      stop in class DefaultTask
    • getState

      public DroidCombatTask.STATE getState()
      Returns the current state of the tower.
      Returns:
      the current state of the tower.
    • getPriority

      public int getPriority()
      Returns the current priority of the task.
      Specified by:
      getPriority in interface PriorityTask
      Returns:
      active priority value if targets detected, inactive priority otherwise
    • isTargetVisible

      public boolean isTargetVisible()
      Uses a raycast to determine whether there are any targets in detection range
      Returns:
      true if a target is visible, false otherwise
    • getFireRateInterval

      public float getFireRateInterval()
      Function for getting the turret's fire rate.
      Returns:
      The fireRateInterval variable