Class InventoryComponent
java.lang.Object
com.csse3200.game.components.Component
com.csse3200.game.components.player.InventoryComponent
A component intended to be used by the player to track their inventory.
Currently only stores the gold amount but can be extended for more advanced functionality such as storing items.
Can also be used as a more generic component for other entities.
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Field Summary
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Constructor Summary
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Method Summary
Methods inherited from class com.csse3200.game.components.Component
create, dispose, earlyUpdate, getEntity, setEnabled, setEntity, toString, triggerEarlyUpdate, triggerUpdate, update
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Constructor Details
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InventoryComponent
public InventoryComponent(int gold)
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Method Details
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getGold
public int getGold()Returns the player's gold.- Returns:
- entity's health
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hasGold
Returns if the player has a certain amount of gold.- Parameters:
gold
- required amount of gold- Returns:
- player has greater than or equal to the required amount of gold
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setGold
public void setGold(int gold) Sets the player's gold. Gold has a minimum bound of 0.- Parameters:
gold
- gold
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addGold
public void addGold(int gold) Adds to the player's gold. The amount added can be negative.- Parameters:
gold
- gold to add
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