Class ForestGameArea

java.lang.Object
com.csse3200.game.areas.GameArea
com.csse3200.game.areas.ForestGameArea
All Implemented Interfaces:
com.badlogic.gdx.utils.Disposable

public class ForestGameArea extends GameArea
Forest area for the demo game with trees, a player, and some enemies.
  • Constructor Details

    • ForestGameArea

      public ForestGameArea()
      Initialise this ForestGameArea to use the provided TerrainFactory.
      Requires:
      terrainFactory != null
  • Method Details

    • create

      public void create()
      Create the game area, including terrain, static entities (trees), dynamic entities (player)
      Specified by:
      create in class GameArea
    • spawnMob

      public void spawnMob(String entity, com.badlogic.gdx.math.GridPoint2 randomPos, int health)
      Spawn an entity on the map. Is called during a wave. Add cases here for each mob type
      Parameters:
      entity - mob to be spawned
      randomPos - position to be spawned at
      health - health of the mob
    • dispose

      public void dispose()
      Description copied from class: GameArea
      Dispose of all internal entities in the area
      Specified by:
      dispose in interface com.badlogic.gdx.utils.Disposable
      Overrides:
      dispose in class GameArea