Class SpecialAttackTask
java.lang.Object
com.csse3200.game.ai.tasks.DefaultTask
com.csse3200.game.components.tasks.SpecialAttackTask
- All Implemented Interfaces:
PriorityTask,Task
Fires Boss' Special Attack
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Nested Class Summary
Nested classes/interfaces inherited from interface com.csse3200.game.ai.tasks.Task
Task.Status -
Field Summary
Fields inherited from class com.csse3200.game.ai.tasks.DefaultTask
owner, status -
Constructor Summary
Constructors -
Method Summary
Methods inherited from class com.csse3200.game.ai.tasks.DefaultTask
create, getStatus
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Constructor Details
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SpecialAttackTask
public SpecialAttackTask(float radius) Creates new Special Attack Task
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Method Details
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start
public void start()Description copied from interface:TaskStart running this task. This will usually be called by an AI controller.- Specified by:
startin interfaceTask- Overrides:
startin classDefaultTask
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specialAttack
public void specialAttack()Creates multiple projectiles, calculates which position to fire to, sets them off. -
update
public void update()Description copied from interface:TaskRun one frame of the task. Similar to the update() in Components.- Specified by:
updatein interfaceTask- Overrides:
updatein classDefaultTask
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stop
public void stop()Description copied from interface:TaskStop the task immediately. This can be called at any time by the AI controller.- Specified by:
stopin interfaceTask- Overrides:
stopin classDefaultTask
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getPriority
public int getPriority()- Specified by:
getPriorityin interfacePriorityTask
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